https://es.wiki.forgeofempires.com/api.php?action=feedcontributions&user=Admin&feedformat=atom
Forge of Empires - Wiki ES - Contribuciones del usuario [es]
2024-03-29T11:49:16Z
Contribuciones del usuario
MediaWiki 1.39.6
https://es.wiki.forgeofempires.com/index.php?title=MediaWiki:Common.css&diff=32623
MediaWiki:Common.css
2023-08-15T13:31:39Z
<p>Admin: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
<br />
/* HEADER AND TOP NAVIGATION */<br />
<br />
#mirage-fixed-header,<br />
#mirage-top-header {<br />
background-image: url("/skins/MirageFoE/images/paper-center.png");<br />
}<br />
<br />
/* Respect width of logo */<br />
img.mw-logo-icon {<br />
width: inherit;<br />
}<br />
<br />
.mw-wordmark-container span.mw-logo-wordmark {<br />
color: #efdba6;<br />
}<br />
<br />
/* Remove duplicated word mark from main page */<br />
#mirage-navigation-header .mw-logo-wordmark {<br />
display: none;<br />
}<br />
<br />
.skin-mirage-dropdown-list a {<br />
font-weight: normal;<br />
}<br />
<br />
div#right-navigation {<br />
background-color: transparent;<br />
}<br />
<br />
li.mw-list-item,<br />
li.skin-mirage-dropdown-container {<br />
background: #662211;<br />
}<br />
<br />
div#module-site-tools li.mw-list-item,<br />
#module-site-tools > ul > li:last-child {<br />
border-color: black;<br />
}<br />
<br />
div.skin-mirage-dropdown-list > ul > li.mw-list-item {<br />
background: none;<br />
}<br />
<br />
/* Move wiki navigation menus to same line as logo */<br />
div#module-site-navigation {<br />
margin-top: -2.5rem;<br />
}<br />
<br />
/* Limit space used by site navigation to avoid overlapping buttons */<br />
div#module-site-navigation.skin-mirage-mirage-navigation {<br />
max-width: 70%;<br />
}<br />
<br />
/* Move Right Navigation (edit button etc.) in line with Recent changes */<br />
div#right-navigation {<br />
position: absolute;<br />
margin-right: 15px;<br />
margin-top: -1.25rem;<br />
right: 0px;<br />
}<br />
<br />
/* Recent Changes button text */<br />
#module-site-tools > ul > li:nth-child(1) > a {<br />
color: #ffce6c;<br />
}<br />
<br />
/* Edit button row hover styling */<br />
#p-views > ul > li:hover,<br />
#mirage-right-rail-button:hover {<br />
background-color: rgba(255,255,255,0.15);<br />
border: 1px solid #404244;<br />
/*border-right: 0;*/<br />
color: #404244;<br />
}<br />
<br />
/* Have to set this color back to transparent to ensure no text shows on the right rail button on hover */<br />
#mirage-right-rail-button:hover {<br />
color: transparent;<br />
}<br />
<br />
/* Adjust color for Recent Changes icon */<br />
.skin-mirage-ooui-icon-recentChanges:before {<br />
background-image: url(/load.php?modules=skin.mirage.icons&image=recentChanges&format=rasterized&lang=en&skin=fallback&version=14jep);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E recent changes %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M1 3h16v2H1V3Zm0 6h11v2H1V9Zm0 6h7v2H1v-2Zm17.8-3.1 1-1.1a.6.6 0 0 0 0-.8L18 8.2a.6.6 0 0 0-.8 0l-1 1 2.6 2.7Zm-3.3-2L10 15.3V18h2.6l5.6-5.5-2.7-2.7Z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
/* Adjust color for Special Pages icon */<br />
.skin-mirage-ooui-icon-specialPages:before {<br />
background-image: url(/load.php?modules=skin.mirage.icons&image=specialPages&format=rasterized&lang=en&skin=fallback&version=dk89p);<br />
background-image: linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E special pages %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath fill=%22%23ffce6c%22 d=%22M7 0a2 2 0 0 0-2 2h9a2 2 0 0 1 2 2v12a2 2 0 0 0 2-2V2a2 2 0 0 0-2-2z%22/%3E%3Cpath fill=%22%23fill%22 d=%22M13 20H4a2 2 0 0 1-2-2V5a2 2 0 0 1 2-2h9a2 2 0 0 1 2 2v13a2 2 0 0 1-2 2zm-6.5-3.5.41-1.09L8 15l-1.09-.41-.41-1.09-.41 1.09L5 15l1.09.41.41 1.09zm2.982-.949.952-2.561 2.53-.964-2.53-.964L9.482 8.5l-.952 2.562-2.53.964 2.53.964.952 2.561zM6 10.5l.547-1.453L8 8.5l-1.453-.547L6 6.5l-.547 1.453L4 8.5l1.453.547L6 10.5z%22/%3E%3C/g%3E%3C/svg%3E")<br />
}<br />
<br />
/* Adjust color for Random Page icon */<br />
.skin-mirage-ooui-icon-die:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=die&format=rasterized&skin=fallback&version=14jep);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E die %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M3 1a2 2 0 0 0-2 2v14a2 2 0 0 0 2 2h14a2 2 0 0 0 2-2V3a2 2 0 0 0-2-2zm2 16a2 2 0 1 1 2-2 2 2 0 0 1-2 2zM5 7a2 2 0 1 1 2-2 2 2 0 0 1-2 2zm5 5a2 2 0 1 1 2-2 2 2 0 0 1-2 2zm5 5a2 2 0 1 1 2-2 2 2 0 0 1-2 2zm0-10a2 2 0 1 1 2-2 2 2 0 0 1-2 2z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
/* Adjust color for three dots menu icon */<br />
.skin-mirage-ooui-icon-ellipsis:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=ellipsis&format=rasterized&skin=fallback&version=14jep);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E ellipsis %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Ccircle cx=%2210%22 cy=%2210%22 r=%222%22/%3E%3Ccircle cx=%223%22 cy=%2210%22 r=%222%22/%3E%3Ccircle cx=%2217%22 cy=%2210%22 r=%222%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
<br />
/* Background color for Edit Button and Right Rail collapse/expand button */<br />
#mirage-edit-button > li,<br />
#mirage-right-rail-button {<br />
background: #662211;<br />
}<br />
<br />
/* Border color definitions for the top navigation buttons */<br />
#mirage-edit-button > li,<br />
#mirage-edit-button > li + li,<br />
#mirage-edit-button > li:first-child,<br />
#mirage-edit-button > li:last-child,<br />
#mirage-edit-button > li:hover,<br />
#mirage-edit-button > li + li:hover,<br />
#mirage-edit-button > li:hover:first-child,<br />
#mirage-edit-button > li:hover:last-child,<br />
#mirage-right-rail-button,<br />
#mirage-right-rail-button:focus {<br />
border-color: black;<br />
}<br />
<br />
/* Hover color for Edit button */<br />
#mirage-edit-button > li:first-child a:hover {<br />
color: #404244;<br />
}<br />
<br />
/* Color for Edit button */<br />
#mirage-edit-button > li:first-child a {<br />
color: #ffce6c;<br />
}<br />
<br />
<br />
/* Adjust color for Edit icon */<br />
.skin-mirage-ooui-icon-edit-invert:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=edit&variant=invert&format=rasterized&skin=fallback&version=dk89p);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E edit %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22m16.77 8 1.94-2a1 1 0 0 0 0-1.41l-3.34-3.3a1 1 0 0 0-1.41 0L12 3.23zM1 14.25V19h4.75l9.96-9.96-4.75-4.75z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
/* Adjust color for Watch icon */<br />
.skin-mirage-ooui-icon-star-invert:before,<br />
#ca-watch a:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=star&variant=invert&format=rasterized&skin=fallback&version=dk89p);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E star %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M20 7h-7L10 .5 7 7H0l5.46 5.47-1.64 7 6.18-3.7 6.18 3.73-1.63-7zm-10 6.9-3.76 2.27 1-4.28L3.5 8.5h4.61L10 4.6l1.9 3.9h4.6l-3.73 3.4 1 4.28z%22/%3E%3C/g%3E%3C/svg%3E")<br />
}<br />
<br />
/* Adjust color for Unwatch icon */<br />
.skin-mirage-ooui-icon-unStar-invert:before,<br />
#ca-unwatch a:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=unStar&variant=invert&format=rasterized&skin=fallback&version=dk89p);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E un-star %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M20 7h-7L10 .5 7 7H0l5.46 5.47-1.64 7 6.18-3.7 6.18 3.73-1.63-7z%22/%3E%3C/g%3E%3C/svg%3E")<br />
}<br />
<br />
/* Adjust color for "More" menu icon */<br />
.skin-mirage-ooui-icon-indicator-down-invert:before {<br />
background-image:url(/load.php?modules=skin.mirage.indicators&image=down&variant=invert&format=rasterized&skin=fallback&version=1h8wn);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2212%22 height=%2212%22 viewBox=%220 0 12 12%22%3E%3Ctitle%3E down %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M9.9 2.9 6 6.8 2.1 2.9 1 4l5 5 5-5z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
/* Adjust color for Right Rail button icon */<br />
.skin-mirage-ooui-icon-doubleChevronEnd:before {<br />
background-image:url(/load.php?modules=skin.mirage.icons&image=doubleChevronEnd&format=rasterized&lang=en&skin=fallback&version=14jep);<br />
background-image:linear-gradient(transparent,transparent),url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E double chevron start %3C/title%3E%3Cg fill=%22%23ffce6c%22%3E%3Cpath d=%22M11 2 9.7 3.3l6.6 6.7-6.6 6.7L11 18l8-8zM2.5 2 1 3.3 7.8 10l-6.7 6.7L2.5 18l8-8z%22/%3E%3C/g%3E%3C/svg%3E");<br />
}<br />
<br />
<br />
/* Hide the editLock icon that doesn't want to be edited for some unexplainable reason */<br />
.skin-mirage-ooui-icon-editLock-invert:before { <br />
display: none;<br />
}<br />
<br />
/* Dropdown list for history, deletion, protection etc. */<br />
li#ca-history,<br />
li#ca-delete,<br />
li#ca-move,<br />
li#ca-protect {<br />
background: none;<br />
}<br />
<br />
/* Remove Main Page header from Main page */<br />
body.page-Main_Page .mw-page-title-main {<br />
display: none;<br />
}<br />
<br />
/* Remove the Page and Discussion buttons from all pages */<br />
div#left-navigation nav#p-namespaces {<br />
display: none;<br />
}<br />
<br />
#module-page-navigation {<br />
margin: 0;<br />
}<br />
<br />
<br />
/* Styling of username when logged in / don't show username */<br />
#mirage-fixed-header .skin-mirage-username {<br />
color: orange;<br />
display: none;<br />
}<br />
<br />
/* Styling for background of dropdown on username/not logged in */<br />
.skin-mirage-personaltools-dropdown li {<br />
background: none;<br />
}<br />
<br />
/* Text color of dropdown on username/not logged in */<br />
li#pt-login {<br />
color: black;<br />
}<br />
<br />
/* Text color on dropdown when no new messages */<br />
.skin-mirage-no-new-messages {<br />
color: black;<br />
}<br />
<br />
/* Main background */<br />
body {<br />
background-image: url("/skins/MirageFoE/images/background.jpg");<br />
background-position: center;<br />
background-repeat: no-repeat;<br />
background-size: cover;<br />
background-attachment: fixed;<br />
}<br />
<br />
<br />
/* GENERAL ARTICLE STYLING */<br />
main#content.mw-body, <br />
main#content.mw-body-content,<br />
#mirage-navigation-header,<br />
#module-page-navigation,<br />
.skin-mirage-content-container {<br />
background-image: url("/skins/MirageFoE/images/paper-center.png");<br />
}<br />
<br />
p, <br />
h1, <br />
h2, <br />
h3, <br />
h4, <br />
h5, <br />
h6, <br />
li, <br />
i {<br />
color: #efdba6;<br />
}<br />
<br />
h1,<br />
h2,<br />
.skin-mirage-right-rail-module h3,<br />
hr {<br />
border-color: #6e4c31;<br />
}<br />
<br />
p a, <br />
p a:visited,<br />
li a,<br />
li a:visited {<br />
color: orange;<br />
font-weight: bold;<br />
}<br />
<br />
p a:hover {<br />
color: darkorange;<br />
}<br />
<br />
/* Warning on MediaWiki:Custom.css page */<br />
.mw-editinginterface {<br />
color: #efdba6;<br />
}<br />
<br />
<br />
/* Table of Contents styling */<br />
.toc {<br />
background-image: url("/skins/MirageFoE/images/page-bgtile.png");<br />
}<br />
<br />
.toc h2 {<br />
color: black;<br />
}<br />
<br />
.toc li a,<br />
.toc li a:visited,<br />
.toctogglelabel {<br />
color: #5f391a;<br />
}<br />
<br />
<br />
/* In-article edit icon styling */<br />
a.skin-mirage-ooui-icon.skin-mirage-ooui-icon-edit.skin-mirage-ooui-icon-small,<br />
a:visited.skin-mirage-ooui-icon.skin-mirage-ooui-icon-edit.skin-mirage-ooui-icon-small {<br />
color: orange;<br />
}<br />
<br />
a:hover.skin-mirage-ooui-icon.skin-mirage-ooui-icon-edit.skin-mirage-ooui-icon-small {<br />
color: darkorange;<br />
}<br />
<br />
<br />
/* TABLE STYLING */<br />
/* Recolor every 2nd cell */<br />
table tr:nth-of-type(2n) td {<br />
background-color: rgba(255,255,255,0.05);<br />
}<br />
<br />
/* Recolor every other 2nd cell */<br />
table tr:nth-of-type(2n+1) td {<br />
background-color: rgba(255,255,255,0.1);<br />
}<br />
<br />
table th {<br />
font-weight: normal;<br />
background: #662211;<br />
color: #fff;<br />
padding: 10px;<br />
font-weight: 300;<br />
font-style: italic;<br />
}<br />
<br />
/* Special .announcement class table on the Main Page */<br />
table td .announcement {<br />
color: #fff;<br />
}<br />
<br />
table td, <br />
table th {<br />
text-align: left;<br />
padding: 5px;<br />
box-shadow: 0px 0px 1px 1px rgba(255,255,255,0.1) inset;<br />
}<br />
<br />
td, <br />
th {<br />
padding: 0;<br />
}<br />
<br />
td {<br />
display: table-cell;<br />
vertical-align: inherit;<br />
color: #efdba6;<br />
}<br />
<br />
table {<br />
display: table !important; <br />
width: 100%;<br />
border-collapse: separate;<br />
border-spacing: 1px !important;<br />
margin-bottom: 4px;<br />
border-radius: 3px;<br />
}<br />
<br />
table center {<br />
color: #efdba6;<br />
}<br />
<br />
table a,<br />
table a:visited {<br />
color: orange;<br />
}<br />
<br />
table a:hover {<br />
color: darkorange;<br />
}<br />
<br />
/* RIGHT RAIL STYLING */<br />
#mirage-right-rail {<br />
background-image: url("/skins/MirageFoE/images/paper-center.png");<br />
}<br />
<br />
#mirage-right-rail a,<br />
#mirage-right-rail a:visited {<br />
color: orange;<br />
}<br />
<br />
#mirage-right-rail a:hover {<br />
color: darkorange;<br />
}<br />
<br />
/* Remove background color on Page tools section of Right Rail */<br />
.skin-mirage-module-body ul.skin-mirage-unstyled-list > li {<br />
background: none;<br />
}<br />
<br />
<br />
/* FOOTER STYLING */<br />
footer {<br />
display: grid;<br />
align-content: center;<br />
justify-content: center;<br />
justify-items: center;<br />
margin-top: -25px;<br />
}<br />
<br />
footer.mw-footer {<br />
background-color: transparent;<br />
box-shadow: none;<br />
align-content: center;<br />
}<br />
<br />
#footer-info-lastmod,<br />
#footer-info-copyright,<br />
#footer-places-privacy,<br />
#footer-places-about,<br />
#footer-places-disclaimer {<br />
display: inline-block;<br />
margin-right: 15px;<br />
}<br />
<br />
footer ul.skin-mirage-unstyled-list#footer-info {<br />
margin-right: 0px;<br />
color: #efdba6;<br />
text-shadow: 1px 1px 1px black;<br />
}<br />
<br />
div#footer-places {<br />
margin-right: auto;<br />
margin-left: auto;<br />
}<br />
<br />
.mw-footer p,<br />
.mw-footer h3 {<br />
color: black;<br />
}<br />
<br />
.mw-footer a {<br />
color: orange;<br />
font-weight: normal;<br />
}<br />
<br />
.mw-footer a:hover {<br />
color: darkorange;<br />
}<br />
<br />
.mw-footer li {<br />
line-height: 1 !important;<br />
}<br />
<br />
div#footer-places {<br />
margin-left: initial;<br />
}<br />
<br />
h3#footer-places-label {<br />
display: none;<br />
}<br />
<br />
/* FLOATING BackToTop BUTTON STYLING; can't do much more, is further defined within the MediaWiki:Sitenotice page; */<br />
#BackToTop a {<br />
color: #efdba6;<br />
font-weight: normal;<br />
}<br />
<br />
#BackToTop a:hover {<br />
text-decoration: none;<br />
}<br />
<br />
<br />
<br />
/* CODE FOR THE ANIMATED TILES ON THE MAIN PAGE */<br />
#mf-menu { <br />
display: none; <br />
} <br />
<br />
.infinitum { <br />
background-color: #F9F9F9;<br />
border: 1px solid #AAAAAA;<br />
font-size: 95%;<br />
padding: 5px;<br />
}<br />
<br />
.infinirow {<br />
border-bottom: 1px solid #AA9977 !important;<br />
border-left: medium none currentColor !important;<br />
border-right: 1px solid #AA9977 !important;<br />
border-top: medium none currentColor !important;<br />
padding: 2px 3px;<br />
}<br />
<br />
.tilt {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tilt:hover {<br />
-webkit-transform: rotate(-10deg);<br />
-moz-transform: rotate(-10deg);<br />
-o-transform: rotate(-10deg);<br />
-ms-transform: rotate(-10deg);<br />
transform: rotate(-10deg);<br />
}<br />
<br />
.tiltright {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tiltright:hover {<br />
-webkit-transform: rotate(10deg);<br />
-moz-transform: rotate(10deg);<br />
-o-transform: rotate(10deg);<br />
-ms-transform: rotate(10deg);<br />
transform: rotate(10deg);<br />
}<br />
<br />
.move {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.move:hover {<br />
-webkit-transform: translate(0px,-10px); <br />
-moz-transform: translate(0px,-10px); <br />
-o-transform: translate(0px,-10px); <br />
-ms-transform: translate(0px,-10px); <br />
transform: translate(0px,-10px); <br />
}<br />
<br />
<br />
.grow img {<br />
height: 500px;<br />
width: 750px;<br />
<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.grow img:hover {<br />
width: 1000px;<br />
height: 1800px;<br />
}<br />
<br />
<br />
div.mvisto:hover {<br />
opacity:0.7;<br />
}<br />
div.NavFrame {<br />
margin: 0;<br />
padding: 1px;<br />
border: 0px solid #322618;<br />
text-align: top;<br />
border-collapse: collapse;<br />
font-size: 95%;<br />
}<br />
div.NavFrame + div.NavFrame {<br />
border-top-style: none;<br />
border-top-style: hidden;<br />
}<br />
div.NavPic {<br />
background-color: #fff;<br />
margin: 0;<br />
padding: 0px;<br />
float: left;<br />
}<br />
div.NavFrame div.NavHead {<br />
height: 1.9em;<br />
font-weight: bold;<br />
background-color: #C0A875;<br />
position: relative;<br />
}<br />
div.NavFrame p,<br />
div.NavFrame div.NavContent,<br />
div.NavFrame div.NavContent p {<br />
font-size: 12px;<br />
}<br />
div.NavEnd {<br />
margin: 0;<br />
padding: 0;<br />
line-height: 1px;<br />
clear: both;<br />
}<br />
a.NavToggle {<br />
position: absolute;<br />
top: 0;<br />
right: 3px;<br />
font-weight: normal;<br />
font-size: 93%;<br />
}<br />
<br />
.slideUp{<br />
animation-name: slideUp;<br />
-webkit-animation-name: slideUp; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideUp {<br />
0% {<br />
transform: translateY(100%);<br />
}<br />
50%{<br />
transform: translateY(-8%);<br />
}<br />
65%{<br />
transform: translateY(4%);<br />
}<br />
80%{<br />
transform: translateY(-4%);<br />
}<br />
95%{<br />
transform: translateY(2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideUp {<br />
0% {<br />
-webkit-transform: translateY(100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(-8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
.slideRight{<br />
animation-name: slideRight;<br />
-webkit-animation-name: slideRight; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease-in-out; <br />
-webkit-animation-timing-function: ease-in-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideRight {<br />
0% {<br />
transform: translateX(-150%);<br />
}<br />
50%{<br />
transform: translateX(8%);<br />
}<br />
65%{<br />
transform: translateX(-4%);<br />
}<br />
80%{<br />
transform: translateX(4%);<br />
}<br />
95%{<br />
transform: translateX(-2%);<br />
} <br />
100% {<br />
transform: translateX(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideRight {<br />
0% {<br />
-webkit-transform: translateX(-150%);<br />
}<br />
50%{<br />
-webkit-transform: translateX(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateX(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateX(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateX(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateX(0%);<br />
}<br />
}<br />
<br />
.slideExpandUp{<br />
animation-name: slideExpandUp;<br />
-webkit-animation-name: slideExpandUp; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease -out;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideExpandUp {<br />
0% {<br />
transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
@-webkit-keyframes slideExpandUp {<br />
0% {<br />
-webkit-transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
-webkit-transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
-webkit-transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
-webkit-transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
-webkit-transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
-webkit-transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
-webkit-transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
-webkit-transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
-webkit-transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
.pullUp{<br />
animation-name: pullUp;<br />
-webkit-animation-name: pullUp; <br />
<br />
animation-duration: 1.1s; <br />
-webkit-animation-duration: 1.1s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 50% 100%;<br />
-ms-transform-origin: 50% 100%;<br />
-webkit-transform-origin: 50% 100%; <br />
}<br />
<br />
@keyframes pullUp {<br />
0% {<br />
transform: scaleY(0.1);<br />
}<br />
40% {<br />
transform: scaleY(1.02);<br />
}<br />
60% {<br />
transform: scaleY(0.98);<br />
}<br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(0.98);<br />
} <br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes pullUp {<br />
0% {<br />
-webkit-transform: scaleY(0.1);<br />
}<br />
40% {<br />
-webkit-transform: scaleY(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleY(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(1);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.slideDown{<br />
animation-name: slideDown;<br />
-webkit-animation-name: slideDown; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideDown {<br />
0% {<br />
transform: translateY(-100%);<br />
}<br />
50%{<br />
transform: translateY(8%);<br />
}<br />
65%{<br />
transform: translateY(-4%);<br />
}<br />
80%{<br />
transform: translateY(4%);<br />
}<br />
95%{<br />
transform: translateY(-2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideDown {<br />
0% {<br />
-webkit-transform: translateY(-100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.bigEntrance{<br />
animation-name: bigEntrance;<br />
-webkit-animation-name: bigEntrance; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes bigEntrance {<br />
0% {<br />
transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
@-webkit-keyframes bigEntrance {<br />
0% {<br />
-webkit-transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
-webkit-transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
-webkit-transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
-webkit-transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
-webkit-transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
-webkit-transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
-webkit-transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.pulse:hover{<br />
animation-name: pulse;<br />
-webkit-animation-name: pulse; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-iteration-count: infinite;<br />
-webkit-animation-iteration-count: infinite;<br />
}<br />
<br />
@keyframes pulse {<br />
0% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
@-webkit-keyframes pulse {<br />
0% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
-webkit-transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.stretchLeft{<br />
animation-name: stretchLeft;<br />
-webkit-animation-name: stretchLeft; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 100% 0%;<br />
-ms-transform-origin: 100% 0%;<br />
-webkit-transform-origin: 100% 0%; <br />
}<br />
<br />
@keyframes stretchLeft {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchLeft {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
.stretchRight{<br />
animation-name: stretchRight;<br />
-webkit-animation-name: stretchRight; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 0% 0%;<br />
-ms-transform-origin: 0% 0%;<br />
-webkit-transform-origin: 0% 0%; <br />
}<br />
<br />
@keyframes stretchRight {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchRight {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
@media only screen and (max-width : 1300px) {<br />
.fastlinks {<br />
display:none !important;<br />
}<br />
}<br />
<br />
/*Make the semantic media wiki readable*/<br />
.smw-editpage-help {<br />
background-color: #565656;<br />
}<br />
<br />
/* Make the errors on uploading the same file readable */<br />
<br />
.mw-destfile-warning {<br />
color: #efdba6;<br />
}<br />
<br />
.externalimage-holder {<br />
position: relative;<br />
margin: auto;<br />
display: inline-block;<br />
max-width: 600px;<br />
}<br />
.externalimage-holder img {<br />
width: 100%;<br />
height: auto;<br />
}<br />
img {<br />
max-width: 900px;<br />
}<br />
<br />
#document-wrapper<br />
{<br />
max-width: 1200px;<br />
}<br />
<br />
<br />
<br />
/* Mobile-specific changes */<br />
@media screen and (max-width: 720px)<br />
{<br />
/* Remove the unnecessary logo next to the navigation links */<br />
#mirage-navigation-header #mirage-logo {<br />
display: none;<br />
}<br />
<br />
/*Remove the wiki title on mobile*/<br />
.mw-logo-wordmark {<br />
display: none;<br />
}<br />
<br />
/*Set max image size on mobile, so they scale*/<br />
img {<br />
display: block;<br />
max-width:90%;<br />
width: auto;<br />
height: auto;<br />
}<br />
<br />
/* Remove text of Recent Changes button */<br />
div#module-site-tools li.mw-list-item:first-child a {<br />
color: transparent;<br />
}<br />
<br />
/* Remove BackToTop button for small screens */<br />
#BackToTop {<br />
display: none;<br />
}<br />
}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Forge_of_Empires_-_Wiki_ES:About&diff=4813
Forge of Empires - Wiki ES:About
2016-07-25T11:34:01Z
<p>Admin: </p>
<hr />
<div>__NOTOC__<br />
{|<br />
|<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">CREDITS</span></center><br />
|}<br />
<br />
{| style="text-align: center"<br />
!colspan="2"|<center>We would like to thank the following people for their work on the Forge of Empires Wiki</center><br />
|-<br />
| style="width: 50%;"|<br />
<div><br />
<center><br />
<p><b>Julie Blan</b><br/><i>Proofreader</i></p><br />
<p><b>Sandrine Bruchlen</b><br/><i>Content Creator</i></p><br />
<p><b>Oliver Busch</b><br/><i>Content Creator</i></p><br />
<p><b>Sasha Amy Devereaux</b><br/><i>Proofreader</i></p><br />
<p><b>Zoran Gjorgiev</b><br/><i>Content Creator</i></p><br />
<p><b>Kevin Gonzales</b><br/><i>Proofreader</i></p><br />
<p><b>Kevin Heseler</b><br/><i>System Administrator</i></p><br />
<p><b>Bob van Kamp</b><br/><i>Content Creator</i></p><br />
<p><b>Sofie Adler Kleborgh</b><br/><i>Content Creator</i></p><br />
</center><br />
| style="width: 50%;"|<br />
<center><br />
<p><b>Irene Mavrogeni</b><br/><i>Content Creator</i></p><br />
<p><b>Anahi Mendoza</b><br/><i>Content Creator</i></p><br />
<p><b>Helle Nielsen</b><br/><i>Content Creator</i></p><br />
<p><b>Mektar Outgda</b><br/><i>Content Creator</i></p><br />
<p><b>Anna Sieprawska</b><br/><i>Content Creator</i></p><br />
<p><b>Richard Stephenson</b><br/><i>Proofreader</i></p><br />
<p><b>Nuno Tavares</b><br/><i>Content Creator</i></p><br />
<p><b>Raelynda Truong</b><br/><i>Proofreader</i></p><br />
<p><b>Justin Woods</b><br/><i>Proofreader</i></p><br />
</center><br />
</div><br />
|}<br />
{| style="text-align: center"<br />
!colspan="2"|<center>The following persons contributed translating this wiki to [LANGUAGE]:</center><br />
|-<br />
| style="width: 50%;"|<br />
<div><br />
<center><br />
<p><b>Person1</b><br/><i>Translation</i></p><br />
<p><b>Person2</b><br/><i>Translation</i></p><br />
<p><b>Person3</b><br/><i>Translation</i></p><br />
</center><br />
| style="width: 50%;"|<br />
<center><br />
<p><b>Person4</b><br/><i>Translation</i></p><br />
<p><b>Person5</b><br/><i>Translation</i></p><br />
<p><b>Person6</b><br/><i>Translation</i></p><br />
</center><br />
</div><br />
|}<br />
{| style="text-align: center"<br />
|<center><br />
<div><p><b>Redwerks Systems Inc.</b><br/><i>Layout Development</i></p></div><br />
</center><br />
|}<br />
<br />
<br />
<center>Copyright © {{CURRENTYEAR}} InnoGames GmbH. All rights reserved.</center></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Forge_of_Empires_-_Wiki_ES:About&diff=4812
Forge of Empires - Wiki ES:About
2016-07-25T11:29:01Z
<p>Admin: </p>
<hr />
<div>__NOTOC__<br />
{|<br />
|<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">CREDITS</span></center><br />
|}<br />
<br />
{| style="text-align: center"<br />
!colspan="2"|<center>We would like to thank the following people for their work on the Forge of Empires Wiki</center><br />
|-<br />
| style="width: 50%;"|<br />
<div><br />
<center><br />
<p><b>Julie Blan</b><br/><i>Proofreader</i></p><br />
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{| style="text-align: center"<br />
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<div><p><b>The FoE Community Management Team</b><br/><i>Translation to all supported languages</i></p></div><br />
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<center>Copyright © {{CURRENTYEAR}} InnoGames GmbH. All rights reserved.</center></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Gremio_vs_Gremio&diff=4794
Gremio vs Gremio
2016-07-22T16:01:54Z
<p>Admin: </p>
<hr />
<div>== Join the war! ==<br />
Your guild is fighting against others for survival and power. Your goal is to expand your guild's territory and hold on to it, to level up your guild and gain bonuses and glory for all its members.<br />
<br />
Each day in GvG your guild must conquer new sectors and defend the sectors it already has under its control. At the end of every day (when the countdown timer ends), guilds' experience is calculated according to the territory they own, and this experience contributes to the guild's level. Level up your guild to gain better rewards!<br />
<br />
To get involved in the action, you need to be part of a guild. No matter your guild's size, if you are in Iron age or above, you can still participate. GvG battle gives battle points, too, so you don't need to make a choice between towers or GvG.<br />
<br />
'''<font color=red>GvG is only available in the desktop version of the game.</font>'''<br />
<br />
To access GvG, click the bottom right menu icon:<br />
<br />
[[File:Menu.png|center|link=]]<br />
<br />
== Guild Continent Map ==<br />
<br />
[[File:Gvgmap.jpg|center|link=]]<br />
<br />
All action takes place via the GvG continent map, which is a special map designed for inter-guild battles and warfare. The map is split up into provinces, which you can see are separated by rivers and mountain borders. All but one of the provinces represent an era - the bottom-most one is a special “All Ages” province.<br />
<br />
The GvG continent map allows you to see a quick overview of your guild's influence in different provinces and also serves as the entry point into those provinces, where your guild will do battle. In the image below, you can see your own guild's area of influence highlighted in green, with enemy territory shown in red. Orange areas indicate territory which is owned by NPCs, in which player guilds have yet to expand.<br />
<br />
Your guild can fight in a single province, or all of them... the choice is yours! However, when fighting in one of the era-specific provinces, you can only do battle using units and goods from the same age as the province you are fighting in... so, for example, in the Iron Age map, you can only use units and goods from the Iron Age.<br />
<br />
=== All-Ages province ===<br />
At the bottom of the map there is a smaller, special “All Ages” province. In this province you can use units from any era in your battles. You cannot use goods on this map - the siege costs, as well as the costs for placing defending armies, can only be paid with medals.<br />
<br />
== Provinces ==<br />
The battles are fought in the province map. With the help from your guild mates you lay seige to a sector, and then attack it.<br />
<br />
===Sectors===<br />
The province map consists of sectors, which are represented by hexes. It is your guild's job to conquer these sectors - and defend them from invasion - in order to expand your territory. There are two stages to conquering a sector: first you lay seige and then you must attack!<br />
<br />
[[File:Sectors.jpg|center|link=]]<br />
<br />
Sectors are coloured according to who owns them:<br />
*<font color=red>Red</font> - Enemy guild<br />
*<font color=green>Green</font> - Your guild. <br />
*White - Neutral (NPCs).<br />
<br />
'''Landing zone'''<br />
<br />
When you open the Guild province map for an era, you will notice that some of the map is dark, which indicates unexplored, unclaimed territory. The active area is where you can land your first army and establish your guild's headquarter.<br />
<br />
'''Which sector to attack?'''<br />
<br />
When you initially enter a province map, you are able to place a siege army in any of the sectors in the landing zone (white area), or on a river sector next to or in another guild's area. The rest of the hexes still belong to the NPCs but can only be attacked if you control an adjacent hex.<br />
<br />
'''Sector status'''<br />
<br />
[[File:Seige.png|center|link=]]<br />
<br />
You can see in the map above if a sector is under siege, as it has an icon with crossed swords above it. A shield icon above a sector means that the sector is protected, as it was recently conquered and cannot currently be attacked. Protected sectors also do not count for attacking and placing siege armies. This means that if you only have one, protected sector next to an enemy sector you want to attack, you will need to wait until the protection is lifted from your sector before you are able to deploy your siege army there.<br />
<br />
===Event log===<br />
The event log records actions made by your own guild members and enemy guilds. You can access it from the province map by clicking the event log button in the menu at the bottom left of the screen.<br />
<br />
[[File:Event_log_button.png|200px|center|link=]]<br />
<br />
Three different tabs are available in the log:<br />
*Important events<br />
*Your guild actions<br />
* Enemy guild actions<br />
<br />
Clicking on a tab in the event log will show a list of recent events and where the event took place. Clicking the log entry will center the map on that area.<br />
<br />
<br />
[[File:Event_log.png|200px|center|link=]]<br />
<br />
== Sectors ==<br />
<br />
You can view information about a sector by hovering your mouse over it in the province map. When you control a sector, you gain "power" which you can see in the sector's information. Different sectors provide more or less power and, as you gain power, this converts to experience points for your guild, which are used to increase your guild level.<br />
<br />
[[File:Sector_example.png|center|link=]]<br />
<br />
The white color of the hex in the image indicates that the sector is controlled by a NPC. You can also see the guild's co-ordinates (handy for communicating strategies with your guild members!), power, and if the sector is under siege, information about the besieger is also displayed.<br />
<br />
===Sector options===<br />
When you click on a sector, the options displayed depend on whether the sector belongs to your guild, if an enemy guild controls it, or an NPC (in which case no options are shown). Pictured is an example of sector options for one of your own guild's sectors.<br />
<br />
[[File:Sector_options.png|center|link=]]<br />
<br />
Clicking the '''Profile''' option will take you to your guild's profile, and '''Guild in Ranking''' will bring up the Guild Ranking screen.<br />
<br />
'''Relocate HQ'''<br />
<br />
Every day, your support pool bonus is applied first to your HQ, which gets the strongest bonus, and then to adjacent sectors, spiraling outwards. This makes your HQ a strategic center which your guild may wish to relocate on occasion. Clicking the Relocate HQ button will move your HQ to the chosen location, but this can only be done once per day. Note that the support pool bonuses for sectors will not change until the next daily calculation.<br />
<br />
'''Grant freedom'''<br />
<br />
If a sector is no longer strategically useful for your guild, you can choose to grant it freedom. This will result in the sector becoming controlled by an NPC, and a goods payout will be made to your guild treasury, which is based on the territory owned by your guild, and the number of siege armies it has placed. Remember that each "trusted" player can only grant freedom to four sectors per day.<br />
<br />
===Conquering a sector===<br />
Enter an enemy sector by clicking its hex and selecting the "view sector" option (skipping the "view sector" option when entering an NPC-controlled sector), and this will take you to the army management screen. At the top right of the screen is a space where you can deploy armies to the sector. There are two possible options for deploying armies: siege army (if you don't own the sector), and defense armies (if you do). As we are trying to conquer the sector, in this case you would want to deploy a siege army.<br />
<br />
'''Deploying a siege army'''<br />
<br />
Before you can begin attacking, you first need to stake a claim to the sector you want to conquer.<br />
Deploying your guild's first siege army costs goods, and the amount required which is shown when you hover over the deployment button. <br />
<br />
[[File:Seige_army.png|center|link=]]<br />
<br />
'''Attacking a sector'''<br />
<br />
Once you have laid claim to the sector you want, and deployed your siege army, the attacks can begin to conquer it! One single attack is unlikely to be enough and it may take many successive attacks to gain control of a sector. You need to use your own army to attack... you cannot attack with the siege army.<br />
Click the red defensive icon in the army management screen to view your enemy's defensive armies.<br />
<br />
It's possible to have up to 8 armies defending a sector, and you need to defeat them all to gain control of the sector. In this case there are two defending armies. Each time you attack, your army will fight against a random defending army (you cannot choose which army to attack). Below the army's icon, you can see the army's health bar. The armies in the picture have 8 and 9 health respectively, which means they need to be defeated 17 times total in battle to be utterly destroyed and removed from your opponent's defending armies. Beware - you need to defeat each army multiple times for it to be completely destroyed.<br />
When you have killed all of your opponent's defending armies, your siege army moves in and becomes the sector's first defending army.<br />
<br />
'''''HINT:''' After you have beaten a defending army for the first time, the units in the army become visible when you hover your mouse over the army's icon in the army management screen. Once the army has received damage, the units in that army are visible to everyone.<br />
Another guild has laid siege to the sector I want / I own''<br />
<br />
You may find that another rival guild has laid claim to a sector you want or that belongs to your guild, and placed a siege army there. All is not lost! You can attack and destroy your enemies' siege armies in much the same manner as you destroy defending armies. <br />
<br />
'''After you win a sector'''<br />
<br />
After you have gained control of a sector, it is protected from attack for a period of time, until the end of the "day", which is indicated by a countdown timer at the top left of the province map. When the countdown reaches zero, the day ends and scores are calculated for the previous day. The protection is also lifted. It's in your interests to hold on to a sector until the timer runs out!<br />
<br />
[[File:After_win.png|center|link=]]<br />
<br />
===Defending a sector===<br />
<br />
Every day when the countdown runs out, scores are calculated for the previous day. You need to be holding on to a sector when the timer runs out for it to count! So, it's in your interests to hold on to a sector for as long as you can, or at least until the timer reaches zero.<br />
<br />
When you conquer a sector you start with only one defending army (which was formerly your siege army). You can place up to seven additional armies in the empty slots, making a total of eight. But you need to pay goods to unlock each army slot, and the cost increases with every slot you unlock. <br />
<br />
As with siege armies, units deployed to defensive armies belong to your guild and cannot be <br />
retrieved. As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.<br />
<br />
'''Under siege'''<br />
<br />
When one of your sectors is under siege by an enemy, the sector will not produce power. Most actions are also blocked (placing a defending army, relocate HQ or grant freedom). So, it's in your guild's interest to kill off any armies that are besieging your sectors.<br />
<br />
'''Support pool'''<br />
<br />
Every guild has a "support pool", which gives bonuses in GvG warfare. A guild's support pool is calculated from the guild's level and certain buildings that its members have. It gives a percentage bonus to the attack and defense of all units of that guild in this sector.<br />
<br />
The support pool is distributed among sectors controlled by a guild, with the guild HQ taking precedence, before adjacent sectors receive a bonus, and then sectors further away after that.<br />
You can see a support bonus by hovering your mouse over an army. Defending armies and siege armies can have a support bonus if they are in range. A guild's support pool is recalculated every day, when the countdown ends.<br />
<br />
'''''HINT:''' Your guild HQ has the highest support bonus, reducing the further away you get from your HQ.''<br />
<br />
===Daily calculation===<br />
The daily calculation occurs at a set time every day. You can see from the countdown in your GvG province map how much time is left until the calculation is run. During the calculation, the following steps occur:<br />
# Guild Level calculation.<br />
# Guild ranking calculations.<br />
# Support Pool/Support Bonus calculation<br />
# Power is paid out.<br />
# Attack protection on sectors is lifted.<br />
# If you have relocated your HQ the previous day, the relocate option is reset and you are again able to move your guild headquarter.<br />
<br />
== Guild Levels ==<br />
Leveling up your guild will improve its ranking and give bonuses to all its members. Some bonuses will help your guild in the GvG maps, and there are also player bonuses to be gained.<br />
You can view information about your guild’s level, and requirements for all levels, in the guild level window, which is accessible from your guild menu icon.<br />
<br />
To see rewards and requirements, you can scroll through the levels using the arrows at the bottom of the guild level window.<br />
<br />
===How to level up your guild===<br />
In order to level up your guild you need to gather power. You gain power by acquiring and holding onto territory. Every sector you control gives power and, at the end of each day, your guild's power points are calculated and added to your guild's total, which contribute towards leveling up your guild.<br />
<br />
'''Guild bonuses''' - As you increase your guild's level, the following bonuses for your guild will also increase:<br />
<br />
'''Prestige bonus''' - Adds prestige to the guild’s daily prestige ranking<br />
<br />
'''Support pool bonus''' - Adds to the guild’s support pool (attack/defense bonus in GvG)<br />
<br />
'''Player bonuses''' - Some levels will also provide a player bonus.<br />
<br />
'''Recruitment boost''' - Reduces the time needed to recruit units (new times are shown in the recruitment screen), and healing times for units.<br />
<br />
'''Research boost''' - Gives additional Forge Points each day in your town hall.<br />
<br />
'''Construction rebate''' - Reduces coin and supply cost of all buildings by a percentage (the original cost is shown in the research tree, and the reduced cost is displayed in the building menu).<br />
<br />
===Guild rankings===<br />
Two GvG rankings exist: guild ranking, and map ranking. The guild ranking is global and determined by the amount of prestige points a guild has, which your guild can gain from the level bonuses obtained while leveling up your guild. Provinces also have their own map ranking, which is ordered by guilds' power gained in that province map. Getting to the top of the map ranking will not only increase your guild's fame and notoriety, but it also provides its own benefits.<br />
<br />
Every day after the new map rankings are calculated, a power bonus is given to the top 3 guilds. The bonus is as follows:<br />
<br />
Top guild - 15%<br />
<br />
2nd place - 10%<br />
<br />
3rd place - 5%<br />
<br />
== Guild Rights & Treasury ==<br />
'''Guild rights'''<br />
<br />
Not all GvG actions are available to all players. The following actions require the guild member to have the "trusted" right:<br />
*Unlocking a defending army slot.<br />
*Replacing an army<br />
*Deploying or deleting a siege army<br />
*Grant freedom (you can only do it 4 times per day)<br />
*Relocate headquarter<br />
<br />
'''Guild treasury'''<br />
<br />
As your guild conquers and expands its territory, goods cost rise. Your whole guild may need to contribute goods to pay for new army deployment and unlock defense slots, and this is where the guild treasury comes in. When you attempt to place an army, you are first taken to the unlock screen, where you can contribute to - your guild's treasury.<br />
<br />
In the image below, 30 iron and cloth are required, and as you can see that they are already available in your guild treasury, because the number is shown in green. Also needed are ebony, jewelry and limestone, which the guild need to collect and pay in order to unlock this slot. Buttons beside the good requirement show what you as a player are able to contribute: in this case, 15 jewelry and 15 limestone. And you could also use Diamonds to purchase ebony for your guild.<br />
Only when all required goods are available can the slot be unlocked.<br />
<br />
[[File:Unlock_defense.png|center|link=]]<br />
<br />
'''''HINT:''' Granting freedom to a sector your guild no longer wants will also result in goods being paid to your guild's treasury''<br />
<br />
You can also donate goods to your guild's treasury whenever you feel like it in the Treasury screen.<br />
<br />
== GvG Terms ==<br />
Here is a list of GvG-related terms that might be useful to know:<br />
<br />
'''Attack protection''' - After conquering a sector, it cannot be attacked until the next daily calculation. Also, unless it is a HQ, this sector does not count for placing siege armies and attacking until the next daily calculation.<br />
<br />
'''Average power''' - The average power of a sector in the province.<br />
<br />
'''Besieged, under siege''' - A sector that holds a siege army. Besieged sectors do not produce power, and most actions are blocked (like placing a defending army, relocate HQ or grant freedom).<br />
<br />
'''Construction Rebate''' - According to the level of the guild, all guild members get a discount on the coins and supply costs of their buildings.<br />
<br />
'''Coordinates''' - A unique identifier for every sector on the province map.<br />
<br />
'''Daily Calculation''' - At the end of every day, during the daily calculation, power is paid out, and attack protection is lifted.<br />
<br />
'''Defending Army''' - A sector can hold up to 8 defending armies. If the sector gets attacked, each of these armies has to be defeated 10 times.<br />
<br />
'''Grant Freedom''' - When a guild “grants freedom” to one of their sectors, it and all defending armies in it will become controlled by an NPC again. The guild will gain a few goods for doing so.<br />
<br />
'''Guild Continent Map''' - The map in which the provinces are located. Entering GvG will lead you there.<br />
<br />
'''Guild Level''' - The accumulated power of the maps will contribute to the guild level. Whenever enough points are gathered, the guild levels up and unlocks bonuses for their members.<br />
<br />
'''Guild Ranking''' - A ranking that displays all guilds sorted by their prestige.<br />
<br />
'''Guild Treasury''' - The guild treasury holds goods that are contributed by the players and certain events/actions. The treasury is used to pay goods for unlocking slots or placing siege armies.<br />
<br />
'''Guild versus Guild''' - The official name of the feature is “Guild versus Guild”.<br />
<br />
'''Guild’s area''' - The sectors controlled by a guild in a province.<br />
<br />
'''GvG / GVG''' - Abbreviation for “Guild versus Guild”.<br />
<br />
'''Headquarter''' - The first sector a guild conquers on a map will hold the headquarter. The headquarter can be moved to other sectors. It is important for the distribution of the support bonuses. Also, from a headquarter siege armies can always be placed (there is no 24-hour-protection).<br />
<br />
'''HQ''' - Abbreviation for headquarter.<br />
<br />
'''Landing Zone''' - A defined area of sectors in every province in which new guilds entering the map can start and place their initial siege army.<br />
<br />
'''Map Ranking''' - Every province has a map ranking that displays the guilds sorted according to their daily power.<br />
<br />
'''NPC''' - “Non-playing character” – if a sector is not controlled by a guild, it is controlled by a NPC instead.<br />
<br />
'''Owner''' - Either the guild or the NPCs name of whoever owns that sector.<br />
<br />
'''Power''' - A sector produces power during the daily calculation for the guild that owns the sector.<br />
<br />
'''Prestige''' - Prestige is calculated from the level of a guild and the daily power. It is used for the global guild ranking.<br />
<br />
'''Prestige Bonus''' - According to the level of the guild, every day the guild will get a certain amount of prestige.<br />
<br />
'''Province''' - The guild continent map holds the provinces in which the guilds fight. There is one province for each age, meaning only units and goods from that age are used.<br />
<br />
'''Province’s age''' - The age of a province; according to our normal ages in the game. In a province, only goods and units from the province’s age can be used.<br />
<br />
'''Recruitment Boost''' - According to the level of the guild, the recruitment and healing times of units are reduced for all guild members.<br />
<br />
'''Relocate Headquarter''' - A guild can relocate its headquarter; effectively, the headquarter gets put on to another sector of their territory, as long as neither of the two sectors is under siege.<br />
<br />
'''Research Boost''' - According to the level of the guild, all guild members receive - Every province holds a large number of sectors. Guilds battle for control of these sectors. A sector provides power.<br />
<br />
'''Siege Army''' - One member of a guild has to place a siege army on an enemy sector first. Placing a siege army requires goods. Only after placing the siege army the defending armies in that sector can be attacked by members of the guild. Note that the siege army itself does not attack, but it can be attacked and defeated.<br />
<br />
'''Support Bonus''' - All defending armies in a guild’s sector or a siege army can get a buff. That buff is called “support bonus”. It is calculated from the support pool, the support factor and the distance to the headquarter.<br />
<br />
'''Support Factor''' - A unique factor for every province; support pool / support factor = total support bonus of that province<br />
<br />
'''Support Pool''' - All guild members contribute with certain buildings to the guild’s support pool. The support pool and the support factor of a province define the total support bonus for the guild in that province.<br />
<br />
'''Support Pool Bonus''' - According to the level of the guild, the guild’s support pool is increased.<br />
<br />
'''Unlock''' - Opening up another slot for a defending army (up to 8 in total). This action requires goods.<br />
<br />
'''Unlocked Slot''' - A slot that was unlocked and can take a defending army now.</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Gremios&diff=4790
Gremios
2016-07-21T16:26:43Z
<p>Admin: </p>
<hr />
<div>Guilds are an integral part of the game. As part of a guild, you can play together with friends or make new friends and acquaintances who will help you with all aspects of the game. Trading becomes easier and cheaper because you have access to the guild market where you can trade without spending Forge Points, You can find help and support in the Guild Chat and on the Guild Forum.<br />
<br />
You can support your Guild by visiting your guild mates and motivate and polish their buildings, and most of your guild mates will probably return the favor.<br />
You can also join the battle and fight along your guild mates in [[Guild vs Guild|Guild vs. Guild]] or join the Exploration of the [[Guild Expeditions|Expedition]] maps and gain power for your guild and personal awards for yourself.<br />
<br />
== How to join or create a Guild ==<br />
<br />
'''Requirements:'''<br />
<br />
In order '''[[to join]]''' or '''[[create a guild]]''', you need to research the technology of smithery first.<br />
<br />
<br />
You can access Guilds through the Guild menu which can be opened from two locations:<br />
<br />
[[File:Guild Menu.png|link=]]<br />
<br />
<br />
From the Global button on the mail toolbar (Browser only) or from far right on the Social bar.<br />
<br />
<br />
[[File:Guild admin new.PNG|link=]]<br />
<br />
If you have not joined a guild yet, the above is what the guild menu looks like.<br />
<br />
<br />
In the Guild menu you can either chose [[to join]] one of the suggested guilds, [[accept an invitation to a guild]] or [[create a guild]]<br />
<br />
== How to leave a guild ==<br />
<br />
<br />
You can leave your guild by entering the guild menu and click on the members tab. <br />
<br />
Then click on the red x next to your player name<br />
<br />
<br />
[[File:Leave Guild.PNG|link=]]<br />
<br />
<br />
Remember that once you have left the guild, you can't join this guild again for at least 7 days.<br />
<br />
<br />
== Guild Administration ==<br />
<br />
The Guild administration window has 5 tabs but only 4 are visible to all members. The fifth "administration" require "Leader" or "Founder" rights<br />
<br />
<br />
[[File:Guild Profile basic.PNG|link=]]<br />
<br />
See [[Guild Administration]] and [[Guild_rights]] for more details<br />
<br />
<br />
<br />
<br />
<br />
== Guild Treasury ==<br />
<br />
<br />
The Guild Treasury is very important for the Guilds participation in GvG and GE<br />
<br />
Goods gets donated to the treasury every time a guild member collect from their Observatories, Atomiums and Arcs but the members can also donate directly to the guild treasury from this tab<br />
<br />
[[File:Guild treasury.PNG|link=]]<br />
<br />
By selecting the good they want to donate and the amount and then click on the donate button.<br />
<br />
Donations to the guild treasury gives ranking points to the donating guild member.<br />
<br />
Trusted members of the Guild can use goods from the Guild Treasury to pay for sieges and unlocking defense in GvG and Founders can use the goods to unlock higher levels in Guild Expeditions.<br />
<br />
== Guild Forum ==<br />
<br />
Guild Forum is the place where the guild can communicate and save important guild information like policies, trade rules and member absences. Players with moderator rights can also create new sub forums as well as sub forums which are only visible for leaders and moderators<br />
<br />
[[File:Guild Forum.PNG|link=]]<br />
<br />
<br />
== Guild Levels and bonuses ==<br />
<br />
Guild Levels<br />
<br />
[[File:Guild Level.PNG|link=]]<br />
<br />
Leveling up your guild will improve its ranking and give bonuses to all its members. Some bonuses will help your guild on the GvG maps while others will benefit the individual members of the guild. Currently [[Guild levels]] runs from level 1 through level 60.<br />
<br />
<br />
== Guild Ranking ==<br />
<br />
The Guild Rankings are calculated every day at 8 PM. The Guilds are ranked by prestige.<br />
<br />
A guilds prestige consist of the sum of the power of all sectors owned by the guild + the prestige bonus the guild receives from the guild level<br />
<br />
The top 3 ranked guilds receive a bonus of 15%, 10% and 5%<br />
<br />
<br />
[[File:Ranking guild.PNG|link=]]</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Tribal_Wars&diff=4789
Tribal Wars
2016-07-21T15:49:33Z
<p>Admin: </p>
<hr />
<div>[[File:khlovag.jpg|right|link=]]<br />
Tribal Wars is set in the early middle ages. Every player starts as a leader of a small village, striving for power and glory. Under your command the village grows. As production increases, trade flourishes.<br />
<br />
Not only is your own village growing but the others near you are as well. All around you there are other villages that have the same goal, to become powerful. Troops are recruited and villages fortified. Wild warriors pillage and plunder.<br />
<br />
Over time you meet other players and become part of a tribe to help and support each other.<br />
<br />
Slowly your village gets larger and stronger as better units are created, and at some point, it becomes time to conquer other villages...<br />
<br />
Join the online game now for free: [http://www.tribalwars.net/ '''Tribal Wars''']</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Elvenar&diff=4788
Elvenar
2016-07-21T15:49:24Z
<p>Admin: </p>
<hr />
<div>[[file:elvenarlogo.png|right|link=]]<br />
In Elvenar you will find yourself in a mythical fantasy world. This beautiful fantasy city builder lets you choose to play as either elves or humans. Your task as the ruler of the town is to help your people prosper. While the mystic elves command powerful magic, which shows in both their <br><br />
creatures and their buildings, humans exhibit a strong connection to medieval weaponry.<br />
<br />
In the fantasy online game Elvenar, almost every building can be upgraded and visually changed multiple times to increase productivity, becoming ever more beautiful in the process. The main hall, factories, workers huts, residentials and many more buildings are waiting to be upgraded by your eager hands. Transform your small village into an aspiring kingdom! <br />
<br />
Embark on exciting quests on the world map, explore the areas around your city and pick up rare relics to boost your production. And don’t forget to research advanced technologies! More than 200 different improvements can be discovered and unlocked in the online city builder world of Elvenar.<br />
<br />
[http://elvenar.com '''Elvenar''']</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Grepolis&diff=4787
Grepolis
2016-07-21T15:49:06Z
<p>Admin: </p>
<hr />
<div>[[file:grepolis.png|right|link=]]<br />
The free browser game Grepolis lets you create ancient Greece just the way you want it. Forge powerful alliances with other players and draw on the powers of the Greek gods Zeus, Poseidon, Hera, Athena, and Hades. Recruit armies on water and land and purchase mythical units, such as the Hydra, Pegasus, and Manticore. Build unique World Wonders to help you become ruler of the world of Grepolis!<br />
The browser game Grepolis sees you start with a small polis, which you build into a metropolis over the course of time. You can choose between 13 different buildings and 8 monuments to shape your empire. These include silver mines, harbors, and timber camps. Plus, over 30 different technologies are available to research in the Academy of Grepolis. These include faster construction times as well as the ability to invade other cities.<br />
<br />
As well as being able to build up your polis the way you wish, there are several gods in Grepolis for you to choose as personal guardians. The goddess Hera, for example, can help you increase production in your polis and the sea god Poseidon can help you weaken enemy sea powers. <br />
<br />
[http://grepolis.com/ '''Grepolis''']</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=The_West&diff=4786
The West
2016-07-21T15:48:53Z
<p>Admin: </p>
<hr />
<div>[[file:thewest.png|right|link=]]<br />
Play the free browser game The West and create your own avatar to follow in the footsteps of famous heroes of the West, like Billy the Kid and Buffalo Bill. Choose between the four character classes of dueller, worker, soldier, and adventurer, and complete exciting quests. Challenge other players to duels, build a town with them, and take part in strategic fort battles!<br />
InnoGames' online role-playing game The West sees you start as a greenhorn facing the dangers of the Wild West. Create your own avatar and collect experience by completing tasks and doing jobs. Become a gunslinger by challenging other players to duels. Prove your skills in adventures or just storm forts. Compete with your friends in duels, achievements and crafting.<br />
<br />
Band together with other players and work hand in hand to build your own town. Towns don't just let you work with other players, building them also earns you extra bonus points, which can be useful during the course of a game. <br />
<br />
[http://www.the-west.net/ '''The-West''']</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Gremio_vs_Gremio&diff=4779
Gremio vs Gremio
2016-07-21T15:16:08Z
<p>Admin: </p>
<hr />
<div>== Join the war! ==<br />
Your guild is fighting against others for survival and power. Your goal is to expand your guild's territory and hold on to it, to level up your guild and gain bonuses and glory for all its members.<br />
<br />
Each day in GvG your guild must conquer new sectors and defend the sectors it already has under its control. At the end of every day (when the countdown timer ends), guilds' experience is calculated according to the territory they own, and this experience contributes to the guild's level. Level up your guild to gain better rewards!<br />
<br />
To get involved in the action, you need to be part of a guild. No matter your guild's size, if you are in Iron age or above, you can still participate. GvG battle gives battle points, too, so you don't need to make a choice between towers or GvG.<br />
<br />
'''<font color=red>GvG is currently not available on mobile devices.</font>'''<br />
<br />
To access GvG, click the bottom right menu icon:<br />
<br />
[[File:Menu.png|center|link=]]<br />
<br />
== Guild Continent Map ==<br />
<br />
[[File:Gvgmap.jpg|center|link=]]<br />
<br />
All action takes place via the GvG continent map, which is a special map designed for inter-guild battles and warfare. The map is split up into provinces, which you can see are separated by rivers and mountain borders. All but one of the provinces represent an era - the bottom-most one is a special “All Ages” province.<br />
<br />
The GvG continent map allows you to see a quick overview of your guild's influence in different provinces and also serves as the entry point into those provinces, where your guild will do battle. In the image below, you can see your own guild's area of influence highlighted in green, with enemy territory shown in red. Orange areas indicate territory which is owned by NPCs, in which player guilds have yet to expand.<br />
<br />
Your guild can fight in a single province, or all of them... the choice is yours! However, when fighting in one of the era-specific provinces, you can only do battle using units and goods from the same age as the province you are fighting in... so, for example, in the Iron Age map, you can only use units and goods from the Iron Age.<br />
<br />
=== All-Ages province ===<br />
At the bottom of the map there is a smaller, special “All Ages” province. In this province you can use units from any era in your battles. You cannot use goods on this map - the siege costs, as well as the costs for placing defending armies, can only be paid with medals.<br />
<br />
== Provinces ==<br />
The battles are fought in the province map. With the help from your guild mates you lay seige to a sector, and then attack it.<br />
<br />
===Sectors===<br />
The province map consists of sectors, which are represented by hexes. It is your guild's job to conquer these sectors - and defend them from invasion - in order to expand your territory. There are two stages to conquering a sector: first you lay seige and then you must attack!<br />
<br />
[[File:Sectors.jpg|center|link=]]<br />
<br />
Sectors are coloured according to who owns them:<br />
*<font color=red>Red</font> - Enemy guild<br />
*<font color=green>Green</font> - Your guild. <br />
*White - Neutral (NPCs).<br />
<br />
'''Landing zone'''<br />
<br />
When you open the Guild province map for an era, you will notice that some of the map is dark, which indicates unexplored, unclaimed territory. The active area is where you can land your first army and establish your guild's headquarter.<br />
<br />
'''Which sector to attack?'''<br />
<br />
When you initially enter a province map, you are able to place a siege army in any of the sectors in the landing zone (white area), or on a river sector next to or in another guild's area. The rest of the hexes still belong to the NPCs but can only be attacked if you control an adjacent hex.<br />
<br />
'''Sector status'''<br />
<br />
[[File:Seige.png|center|link=]]<br />
<br />
You can see in the map above if a sector is under siege, as it has an icon with crossed swords above it. A shield icon above a sector means that the sector is protected, as it was recently conquered and cannot currently be attacked. Protected sectors also do not count for attacking and placing siege armies. This means that if you only have one, protected sector next to an enemy sector you want to attack, you will need to wait until the protection is lifted from your sector before you are able to deploy your siege army there.<br />
<br />
===Event log===<br />
The event log records actions made by your own guild members and enemy guilds. You can access it from the province map by clicking the event log button in the menu at the bottom left of the screen.<br />
<br />
[[File:Event_log_button.png|200px|center|link=]]<br />
<br />
Three different tabs are available in the log:<br />
*Important events<br />
*Your guild actions<br />
* Enemy guild actions<br />
<br />
Clicking on a tab in the event log will show a list of recent events and where the event took place. Clicking the log entry will center the map on that area.<br />
<br />
<br />
[[File:Event_log.png|200px|center|link=]]<br />
<br />
== Sectors ==<br />
<br />
You can view information about a sector by hovering your mouse over it in the province map. When you control a sector, you gain "power" which you can see in the sector's information. Different sectors provide more or less power and, as you gain power, this converts to experience points for your guild, which are used to increase your guild level.<br />
<br />
[[File:Sector_example.png|center|link=]]<br />
<br />
The white color of the hex in the image indicates that the sector is controlled by a NPC. You can also see the guild's co-ordinates (handy for communicating strategies with your guild members!), power, and if the sector is under siege, information about the besieger is also displayed.<br />
<br />
===Sector options===<br />
When you click on a sector, the options displayed depend on whether the sector belongs to your guild, if an enemy guild controls it, or an NPC (in which case no options are shown). Pictured is an example of sector options for one of your own guild's sectors.<br />
<br />
[[File:Sector_options.png|center|link=]]<br />
<br />
Clicking the '''Profile''' option will take you to your guild's profile, and '''Guild in Ranking''' will bring up the Guild Ranking screen.<br />
<br />
'''Relocate HQ'''<br />
<br />
Every day, your support pool bonus is applied first to your HQ, which gets the strongest bonus, and then to adjacent sectors, spiraling outwards. This makes your HQ a strategic center which your guild may wish to relocate on occasion. Clicking the Relocate HQ button will move your HQ to the chosen location, but this can only be done once per day. Note that the support pool bonuses for sectors will not change until the next daily calculation.<br />
<br />
'''Grant freedom'''<br />
<br />
If a sector is no longer strategically useful for your guild, you can choose to grant it freedom. This will result in the sector becoming controlled by an NPC, and a goods payout will be made to your guild treasury, which is based on the territory owned by your guild, and the number of siege armies it has placed. Remember that each "trusted" player can only grant freedom to four sectors per day.<br />
<br />
===Conquering a sector===<br />
Enter an enemy sector by clicking its hex and selecting the "view sector" option (skipping the "view sector" option when entering an NPC-controlled sector), and this will take you to the army management screen. At the top right of the screen is a space where you can deploy armies to the sector. There are two possible options for deploying armies: siege army (if you don't own the sector), and defense armies (if you do). As we are trying to conquer the sector, in this case you would want to deploy a siege army.<br />
<br />
'''Deploying a siege army'''<br />
<br />
Before you can begin attacking, you first need to stake a claim to the sector you want to conquer.<br />
Deploying your guild's first siege army costs goods, and the amount required which is shown when you hover over the deployment button. <br />
<br />
[[File:Seige_army.png|center|link=]]<br />
<br />
'''Attacking a sector'''<br />
<br />
Once you have laid claim to the sector you want, and deployed your siege army, the attacks can begin to conquer it! One single attack is unlikely to be enough and it may take many successive attacks to gain control of a sector. You need to use your own army to attack... you cannot attack with the siege army.<br />
Click the red defensive icon in the army management screen to view your enemy's defensive armies.<br />
<br />
It's possible to have up to 8 armies defending a sector, and you need to defeat them all to gain control of the sector. In this case there are two defending armies. Each time you attack, your army will fight against a random defending army (you cannot choose which army to attack). Below the army's icon, you can see the army's health bar. The armies in the picture have 8 and 9 health respectively, which means they need to be defeated 17 times total in battle to be utterly destroyed and removed from your opponent's defending armies. Beware - you need to defeat each army multiple times for it to be completely destroyed.<br />
When you have killed all of your opponent's defending armies, your siege army moves in and becomes the sector's first defending army.<br />
<br />
'''''HINT:''' After you have beaten a defending army for the first time, the units in the army become visible when you hover your mouse over the army's icon in the army management screen. Once the army has received damage, the units in that army are visible to everyone.<br />
Another guild has laid siege to the sector I want / I own''<br />
<br />
You may find that another rival guild has laid claim to a sector you want or that belongs to your guild, and placed a siege army there. All is not lost! You can attack and destroy your enemies' siege armies in much the same manner as you destroy defending armies. <br />
<br />
'''After you win a sector'''<br />
<br />
After you have gained control of a sector, it is protected from attack for a period of time, until the end of the "day", which is indicated by a countdown timer at the top left of the province map. When the countdown reaches zero, the day ends and scores are calculated for the previous day. The protection is also lifted. It's in your interests to hold on to a sector until the timer runs out!<br />
<br />
[[File:After_win.png|center|link=]]<br />
<br />
===Defending a sector===<br />
<br />
Every day when the countdown runs out, scores are calculated for the previous day. You need to be holding on to a sector when the timer runs out for it to count! So, it's in your interests to hold on to a sector for as long as you can, or at least until the timer reaches zero.<br />
<br />
When you conquer a sector you start with only one defending army (which was formerly your siege army). You can place up to seven additional armies in the empty slots, making a total of eight. But you need to pay goods to unlock each army slot, and the cost increases with every slot you unlock. <br />
<br />
As with siege armies, units deployed to defensive armies belong to your guild and cannot be <br />
retrieved. As the cost of goods rises, a single person may no longer be able to afford to unlock slots, and so goods contributing to unlock slots go into a guild treasury, which holds goods until they are ready for use.<br />
<br />
'''Under siege'''<br />
<br />
When one of your sectors is under siege by an enemy, the sector will not produce power. Most actions are also blocked (placing a defending army, relocate HQ or grant freedom). So, it's in your guild's interest to kill off any armies that are besieging your sectors.<br />
<br />
'''Support pool'''<br />
<br />
Every guild has a "support pool", which gives bonuses in GvG warfare. A guild's support pool is calculated from the guild's level and certain buildings that its members have. It gives a percentage bonus to the attack and defense of all units of that guild in this sector.<br />
<br />
The support pool is distributed among sectors controlled by a guild, with the guild HQ taking precedence, before adjacent sectors receive a bonus, and then sectors further away after that.<br />
You can see a support bonus by hovering your mouse over an army. Defending armies and siege armies can have a support bonus if they are in range. A guild's support pool is recalculated every day, when the countdown ends.<br />
<br />
'''''HINT:''' Your guild HQ has the highest support bonus, reducing the further away you get from your HQ.''<br />
<br />
===Daily calculation===<br />
The daily calculation occurs at a set time every day. You can see from the countdown in your GvG province map how much time is left until the calculation is run. During the calculation, the following steps occur:<br />
# Guild Level calculation.<br />
# Guild ranking calculations.<br />
# Support Pool/Support Bonus calculation<br />
# Power is paid out.<br />
# Attack protection on sectors is lifted.<br />
# If you have relocated your HQ the previous day, the relocate option is reset and you are again able to move your guild headquarter.<br />
<br />
== Guild Levels ==<br />
Leveling up your guild will improve its ranking and give bonuses to all its members. Some bonuses will help your guild in the GvG maps, and there are also player bonuses to be gained.<br />
You can view information about your guild’s level, and requirements for all levels, in the guild level window, which is accessible from your guild menu icon.<br />
<br />
To see rewards and requirements, you can scroll through the levels using the arrows at the bottom of the guild level window.<br />
<br />
===How to level up your guild===<br />
In order to level up your guild you need to gather power. You gain power by acquiring and holding onto territory. Every sector you control gives power and, at the end of each day, your guild's power points are calculated and added to your guild's total, which contribute towards leveling up your guild.<br />
<br />
'''Guild bonuses''' - As you increase your guild's level, the following bonuses for your guild will also increase:<br />
<br />
'''Prestige bonus''' - Adds prestige to the guild’s daily prestige ranking<br />
<br />
'''Support pool bonus''' - Adds to the guild’s support pool (attack/defense bonus in GvG)<br />
<br />
'''Player bonuses''' - Some levels will also provide a player bonus.<br />
<br />
'''Recruitment boost''' - Reduces the time needed to recruit units (new times are shown in the recruitment screen), and healing times for units.<br />
<br />
'''Research boost''' - Gives additional Forge Points each day in your town hall.<br />
<br />
'''Construction rebate''' - Reduces coin and supply cost of all buildings by a percentage (the original cost is shown in the research tree, and the reduced cost is displayed in the building menu).<br />
<br />
===Guild rankings===<br />
Two GvG rankings exist: guild ranking, and map ranking. The guild ranking is global and determined by the amount of prestige points a guild has, which your guild can gain from the level bonuses obtained while leveling up your guild. Provinces also have their own map ranking, which is ordered by guilds' power gained in that province map. Getting to the top of the map ranking will not only increase your guild's fame and notoriety, but it also provides its own benefits.<br />
<br />
Every day after the new map rankings are calculated, a power bonus is given to the top 3 guilds. The bonus is as follows:<br />
<br />
Top guild - 15%<br />
<br />
2nd place - 10%<br />
<br />
3rd place - 5%<br />
<br />
== Guild Rights & Treasury ==<br />
'''Guild rights'''<br />
<br />
Not all GvG actions are available to all players. The following actions require the guild member to have the "trusted" right:<br />
*Unlocking a defending army slot.<br />
*Replacing an army<br />
*Deploying or deleting a siege army<br />
*Grant freedom (you can only do it 4 times per day)<br />
*Relocate headquarter<br />
<br />
'''Guild treasury'''<br />
<br />
As your guild conquers and expands its territory, goods cost rise. Your whole guild may need to contribute goods to pay for new army deployment and unlock defense slots, and this is where the guild treasury comes in. When you attempt to place an army, you are first taken to the unlock screen, where you can contribute to - your guild's treasury.<br />
<br />
In the image below, 30 iron and cloth are required, and as you can see that they are already available in your guild treasury, because the number is shown in green. Also needed are ebony, jewelry and limestone, which the guild need to collect and pay in order to unlock this slot. Buttons beside the good requirement show what you as a player are able to contribute: in this case, 15 jewelry and 15 limestone. And you could also use Diamonds to purchase ebony for your guild.<br />
Only when all required goods are available can the slot be unlocked.<br />
<br />
[[File:Unlock_defense.png|center|link=]]<br />
<br />
'''''HINT:''' Granting freedom to a sector your guild no longer wants will also result in goods being paid to your guild's treasury''<br />
<br />
You can also donate goods to your guild's treasury whenever you feel like it in the Treasury screen.<br />
<br />
== GvG Terms ==<br />
Here is a list of GvG-related terms that might be useful to know:<br />
<br />
'''Attack protection''' - After conquering a sector, it cannot be attacked until the next daily calculation. Also, unless it is a HQ, this sector does not count for placing siege armies and attacking until the next daily calculation.<br />
<br />
'''Average power''' - The average power of a sector in the province.<br />
<br />
'''Besieged, under siege''' - A sector that holds a siege army. Besieged sectors do not produce power, and most actions are blocked (like placing a defending army, relocate HQ or grant freedom).<br />
<br />
'''Construction Rebate''' - According to the level of the guild, all guild members get a discount on the coins and supply costs of their buildings.<br />
<br />
'''Coordinates''' - A unique identifier for every sector on the province map.<br />
<br />
'''Daily Calculation''' - At the end of every day, during the daily calculation, power is paid out, and attack protection is lifted.<br />
<br />
'''Defending Army''' - A sector can hold up to 8 defending armies. If the sector gets attacked, each of these armies has to be defeated 10 times.<br />
<br />
'''Grant Freedom''' - When a guild “grants freedom” to one of their sectors, it and all defending armies in it will become controlled by an NPC again. The guild will gain a few goods for doing so.<br />
<br />
'''Guild Continent Map''' - The map in which the provinces are located. Entering GvG will lead you there.<br />
<br />
'''Guild Level''' - The accumulated power of the maps will contribute to the guild level. Whenever enough points are gathered, the guild levels up and unlocks bonuses for their members.<br />
<br />
'''Guild Ranking''' - A ranking that displays all guilds sorted by their prestige.<br />
<br />
'''Guild Treasury''' - The guild treasury holds goods that are contributed by the players and certain events/actions. The treasury is used to pay goods for unlocking slots or placing siege armies.<br />
<br />
'''Guild versus Guild''' - The official name of the feature is “Guild versus Guild”.<br />
<br />
'''Guild’s area''' - The sectors controlled by a guild in a province.<br />
<br />
'''GvG / GVG''' - Abbreviation for “Guild versus Guild”.<br />
<br />
'''Headquarter''' - The first sector a guild conquers on a map will hold the headquarter. The headquarter can be moved to other sectors. It is important for the distribution of the support bonuses. Also, from a headquarter siege armies can always be placed (there is no 24-hour-protection).<br />
<br />
'''HQ''' - Abbreviation for headquarter.<br />
<br />
'''Landing Zone''' - A defined area of sectors in every province in which new guilds entering the map can start and place their initial siege army.<br />
<br />
'''Map Ranking''' - Every province has a map ranking that displays the guilds sorted according to their daily power.<br />
<br />
'''NPC''' - “Non-playing character” – if a sector is not controlled by a guild, it is controlled by a NPC instead.<br />
<br />
'''Owner''' - Either the guild or the NPCs name of whoever owns that sector.<br />
<br />
'''Power''' - A sector produces power during the daily calculation for the guild that owns the sector.<br />
<br />
'''Prestige''' - Prestige is calculated from the level of a guild and the daily power. It is used for the global guild ranking.<br />
<br />
'''Prestige Bonus''' - According to the level of the guild, every day the guild will get a certain amount of prestige.<br />
<br />
'''Province''' - The guild continent map holds the provinces in which the guilds fight. There is one province for each age, meaning only units and goods from that age are used.<br />
<br />
'''Province’s age''' - The age of a province; according to our normal ages in the game. In a province, only goods and units from the province’s age can be used.<br />
<br />
'''Recruitment Boost''' - According to the level of the guild, the recruitment and healing times of units are reduced for all guild members.<br />
<br />
'''Relocate Headquarter''' - A guild can relocate its headquarter; effectively, the headquarter gets put on to another sector of their territory, as long as neither of the two sectors is under siege.<br />
<br />
'''Research Boost''' - According to the level of the guild, all guild members receive - Every province holds a large number of sectors. Guilds battle for control of these sectors. A sector provides power.<br />
<br />
'''Siege Army''' - One member of a guild has to place a siege army on an enemy sector first. Placing a siege army requires goods. Only after placing the siege army the defending armies in that sector can be attacked by members of the guild. Note that the siege army itself does not attack, but it can be attacked and defeated.<br />
<br />
'''Support Bonus''' - All defending armies in a guild’s sector or a siege army can get a buff. That buff is called “support bonus”. It is calculated from the support pool, the support factor and the distance to the headquarter.<br />
<br />
'''Support Factor''' - A unique factor for every province; support pool / support factor = total support bonus of that province<br />
<br />
'''Support Pool''' - All guild members contribute with certain buildings to the guild’s support pool. The support pool and the support factor of a province define the total support bonus for the guild in that province.<br />
<br />
'''Support Pool Bonus''' - According to the level of the guild, the guild’s support pool is increased.<br />
<br />
'''Unlock''' - Opening up another slot for a defending army (up to 8 in total). This action requires goods.<br />
<br />
'''Unlocked Slot''' - A slot that was unlocked and can take a defending army now.</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Edades&diff=4766
Edades
2016-07-21T12:40:38Z
<p>Admin: </p>
<hr />
<div>{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#836c44; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Stone Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:1_Stone_Age.png|350px|link=]]<br />
<center>''The Town Hall of the Stone Age''</center><br />
|- <br />
! colspan="2" style="background-color:#836c44; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 1 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#836c44; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 3 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 0 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 0 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 0 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#b78d13; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Bronze Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:2_Bronze_Age.png|350px|link=]]<br />
<center>''The Town Hall of the Bronze Age''</center><br />
|- <br />
! colspan="2" style="background-color:#b78d13; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 22 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#b78d13; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 127 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 2 300 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 2 300 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 4 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#984420; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Iron Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:3_Iron_Age.png|350px|link=]]<br />
<center>''The Town Hall of the Iron Age''</center><br />
|- <br />
! colspan="2" style="background-color:#984420; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 19 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#984420; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 256 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 8 050 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 13 100 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 254 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#4e8144; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Early Middle Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:4_Early_Middle_Ages.png|350px|link=]]<br />
<center>''The Town Hall of the Early Middle Age''</center><br />
|- <br />
! colspan="2" style="background-color:#4e8144; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 21 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#4e8144; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 505 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 31 500 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 63 250 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 671 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#2f8e8e; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The High Middle Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:5_High_Middle_Ages.png|350px|link=]]<br />
<center>''The Town Hall of the High Middle Age''</center><br />
|- <br />
! colspan="2" style="background-color:#2f8e8e; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 20 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#2f8e8e; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 733 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 53 500 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 194 000 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 867 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#7f4285; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Late Middle Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:6_Late_Middle_Ages.png|350px|link=]]<br />
<center>''The Town Hall of the Late Middle Age''</center><br />
|- <br />
! colspan="2" style="background-color:#7f4285; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 21 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#7f4285; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 072 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 155 000 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 427 500 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 2 130 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#ce6404; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Colonial Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:7_Colonial_Age.png|350px|link=]]<br />
<center>''The Town Hall of the Colonial Age''</center><br />
|- <br />
! colspan="2" style="background-color:#ce6404; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 20 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#ce6404; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 000 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 115 337 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 421 870 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 2 270 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#a72926; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>Industrial Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:8_Industrial_Age.png|350px|link=]]<br />
<center>''The Town Hall of Industrial Age''</center><br />
|- <br />
! colspan="2" style="background-color:#a72926; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 19 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#a72926; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 140 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 303 000 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 1 495 000 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 3 300 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#b6895b; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>Progressive Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:9_Progressive_Era.png|350px|link=]]<br />
<center>''The Town Hall of Progressive Era''</center><br />
|- <br />
! colspan="2" style="background-color:#b6895b; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 22 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#b6895b; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 430 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 514 111 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 2 026 111 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 5 205 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#465d88; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>Modern Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:10_Modern_Era.png|350px|link=]]<br />
<center>''The Town Hall of Modern Era''</center><br />
|- <br />
! colspan="2" style="background-color:#465d88; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 21 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#465d88; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 440 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 1 124 456 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 3 964 321 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 5 040 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#8d9292; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>Postmodern Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:11Postmodern_Era.png|350px|link=]]<br />
<center>''The Town Hall of Postmodern Era''</center><br />
|- <br />
! colspan="2" style="background-color:#8d9292; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 21 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#8d9292; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 680 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 5 030 000 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 7 120 000 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 6 605 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#ce654a; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Contemporary Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:12_Contemporary_Era.png|350px|link=]]<br />
<center>''The Town Hall of the Contemporary Era''</center><br />
|- <br />
! colspan="2" style="background-color:#ce654a; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 18 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#ce654a; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 530 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 10 025 914 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 12 351 147 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 8 780 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#22272c; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Tomorrow Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:13_Tomorrow.png|350px|link=]]<br />
<center>''The Town Hall of the Tomorrow Era''</center><br />
|- <br />
! colspan="2" style="background-color:#22272c; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 18 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#22272c; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 620 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 16 220 100 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 20 011 100 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 10 685 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#8dc73f; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Future</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:14_The_Future.png|350px|link=]]<br />
<center>''The Town Hall of the Future''</center><br />
|- <br />
! colspan="2" style="background-color:#8dc73f; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 20 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#8dc73f; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 887 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 21 176 100 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 29 181 200 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 12 505 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#e9f7f7; color:#000000; font-size:120%; padding:1em;" | <center><b>Arctic Future</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:15_Arctic_Future.png|350px|link=]]<br />
<center>''The Town Hall of Arctic Future''</center><br />
|- <br />
! colspan="2" style="background-color:#e9f7f7; color:#000000;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 9 [[File:Tech_icon.png|24px|link=]] (1st injection)<br />
|- <br />
! colspan="2" style="background-color:#e9f7f7; color:#000000;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 165 [[File:Bazaar_5.png|24px]] (1st injection)<br />
|- <br />
| <b>Coins</b> || 14 471 125 [[File:Bazaar_1.png|24px|link=]] (1st injection)<br />
|- <br />
| <b>Supplies</b> || 17 358 138 [[File:Bazaar_0.png|24px|link=]] (1st injection)<br />
|- <br />
| <b>Goods</b> || 4 640 [[File:Bazaar_4.png|24px|link=]] (1st injection)<br />
|}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Edades&diff=4765
Edades
2016-07-21T12:40:18Z
<p>Admin: </p>
<hr />
<div>{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#836c44; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Stone Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:1_Stone_Age.png|350px|link=]]<br />
<center>''The Town Hall of the Stone Age''</center><br />
|- <br />
! colspan="2" style="background-color:#836c44; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 1 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#836c44; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 3 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 0 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 0 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 0 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#b78d13; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Bronze Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:2_Bronze_Age.png|350px|link=]]<br />
<center>''The Town Hall of the Bronze Age''</center><br />
|- <br />
! colspan="2" style="background-color:#b78d13; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 22 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#b78d13; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 127 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 2 300 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 2 300 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 4 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#984420; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Iron Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:3_Iron_Age.png|350px|link=]]<br />
<center>''The Town Hall of the Iron Age''</center><br />
|- <br />
! colspan="2" style="background-color:#984420; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 19 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#984420; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 256 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 8 050 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 13 100 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 254 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#4e8144; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Early Middle Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:4_Early_Middle_Ages.png|350px|link=]]<br />
<center>''The Town Hall of the Early Middle Age''</center><br />
|- <br />
! colspan="2" style="background-color:#4e8144; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 21 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#4e8144; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 505 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 31 500 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 63 250 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 671 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#2f8e8e; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The High Middle Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:5_High_Middle_Ages.png|350px|link=]]<br />
<center>''The Town Hall of the High Middle Age''</center><br />
|- <br />
! colspan="2" style="background-color:#2f8e8e; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 20 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#2f8e8e; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 733 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 53 500 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 194 000 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 867 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#7f4285; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Late Middle Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:6_Late_Middle_Ages.png|350px|link=]]<br />
<center>''The Town Hall of the Late Middle Age''</center><br />
|- <br />
! colspan="2" style="background-color:#7f4285; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 21 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#7f4285; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 072 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 155 000 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 427 500 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 2 130 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#ce6404; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Colonial Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:7_Colonial_Age.png|350px|link=]]<br />
<center>''The Town Hall of the Colonial Age''</center><br />
|- <br />
! colspan="2" style="background-color:#ce6404; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 20 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#ce6404; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 000 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 115 337 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 421 870 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 2 270 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#a72926; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>Industrial Age</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:8_Industrial_Age.png|350px|link=]]<br />
<center>''The Town Hall of Industrial Age''</center><br />
|- <br />
! colspan="2" style="background-color:#a72926; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 19 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#a72926; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 140 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 303 000 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 1 495 000 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 3 300 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#b6895b; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>Progressive Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:9_Progressive_Era.png|350px|link=]]<br />
<center>''The Town Hall of Progressive Era''</center><br />
|- <br />
! colspan="2" style="background-color:#b6895b; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 22 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#b6895b; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 430 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 514 111 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 2 026 111 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 5 205 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#465d88; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>Modern Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:10_Modern_Era.png|350px|link=]]<br />
<center>''The Town Hall of Modern Era''</center><br />
|- <br />
! colspan="2" style="background-color:#465d88; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 21 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#465d88; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 440 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 1 124 456 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 3 964 321 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 5 040 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#8d9292; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>Postmodern Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:11Postmodern_Era.png|350px|link=]]<br />
<center>''The Town Hall of Postmodern Era''</center><br />
|- <br />
! colspan="2" style="background-color:#8d9292; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 21 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#8d9292; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 680 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 5 030 000 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 7 120 000 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 6 605 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#ce654a; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Contemporary Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:12_Contemporary_Era.png|350px|link=]]<br />
<center>''The Town Hall of the Contemporary Era''</center><br />
|- <br />
! colspan="2" style="background-color:#ce654a; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 18 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#ce654a; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 530 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 10 025 914 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 12 351 147 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 8 780 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#22272c; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Tomorrow Era</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:13_Tomorrow.png|350px|link=]]<br />
<center>''The Town Hall of the Tomorrow Era''</center><br />
|- <br />
! colspan="2" style="background-color:#22272c; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 18 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#22272c; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 620 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 16 220 100 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 20 011 100 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 10 685 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:left; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#8dc73f; color:#FFFFFF; font-size:120%; padding:1em;" | <center><b>The Future</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:14_The_Future.png|350px|link=]]<br />
<center>''The Town Hall of the Future''</center><br />
|- <br />
! colspan="2" style="background-color:#8dc73f; color:#ffffff;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 20 [[File:Tech_icon.png|24px|link=]]<br />
|- <br />
! colspan="2" style="background-color:#8dc73f; color:#ffffff;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 887 [[File:Bazaar_5.png|24px|link=]]<br />
|- <br />
| <b>Coins</b> || 21 176 100 [[File:Bazaar_1.png|24px|link=]]<br />
|- <br />
| <b>Supplies</b> || 29 181 200 [[File:Bazaar_0.png|24px|link=]]<br />
|- <br />
| <b>Goods</b> || 12 505 [[File:Bazaar_4.png|24px|link=]]<br />
|}<br />
<br />
{| class="infobox" style="width:400px; margin:20px auto; padding:2px; border:1px solid #888888; border-radius:5px; float:right; font-size:89%; border-spacing: 0; background-color: rgba(0,0,0,0.5)" <br />
! colspan="2" style="background-color:#e9f7f7; color:#000000; font-size:120%; padding:1em;" | <center><b>Arctic Future</b></center><br />
|- style="text-align:center;"<br />
| colspan="2" style="padding:0.5em;" | [[File:15_Arctic_Future.png|350px|link=]]<br />
<center>''The Town Hall of Arctic Future''</center><br />
|- <br />
! colspan="2" style="background-color:#e9f7f7; color:#000000;" | Provided<br />
|- <br />
| style="width:37%;" | <b>Technologies</b> || style="width:63%;" | 9 [[File:Tech_icon.png|24px|link=]] (1st injection)<br />
|- <br />
! colspan="2" style="background-color:#e9f7f7; color:#f000000;" | Requirements<br />
|- <br />
| style="width:37%;" | <b>Forge Points</b> || style="width:63%;" | 1 165 [[File:Bazaar_5.png|24px]] (1st injection)<br />
|- <br />
| <b>Coins</b> || 14 471 125 [[File:Bazaar_1.png|24px|link=]] (1st injection)<br />
|- <br />
| <b>Supplies</b> || 17 358 138 [[File:Bazaar_0.png|24px|link=]] (1st injection)<br />
|- <br />
| <b>Goods</b> || 4 640 [[File:Bazaar_4.png|24px|link=]] (1st injection)<br />
|}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Forge_of_Empires_-_Wiki_ES:About&diff=4764
Forge of Empires - Wiki ES:About
2016-07-21T11:51:48Z
<p>Admin: </p>
<hr />
<div>__NOTOC__<br />
{|<br />
|<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">CREDITS</span></center><br />
|}<br />
<br />
{| style="text-align: center"<br />
!colspan="2"|<center>We would like to thank the following people for their work on the Forge of Empires Wiki</center><br />
|-<br />
| style="width: 50%;"|<br />
<div><br />
<center><br />
<p><b>Julie Blan</b><br/><i>Proofreader</i></p><br />
<p><b>Sandrine Bruchlen</b><br/><i>Content Creator</i></p><br />
<p><b>Oliver Busch</b><br/><i>Content Creator</i></p><br />
<p><b>Sasha Amy Devereaux</b><br/><i>Proofreader</i></p><br />
<p><b>Zoran Gjorgiev</b><br/><i>Content Creator</i></p><br />
<p><b>Kevin Gonzales</b><br/><i>Proofreader</i></p><br />
<p><b>Kevin Heseler</b><br/><i>System Administrator</i></p><br />
<p><b>Bob van Kamp</b><br/><i>Content Creator</i></p><br />
<p><b>Sofie Adler Kleborgh</b><br/><i>Content Creator</i></p><br />
</center><br />
| style="width: 50%;"|<br />
<center><br />
<p><b>Irene Mavrogeni</b><br/><i>Content Creator</i></p><br />
<p><b>Anahi Mendoza</b><br/><i>Content Creator</i></p><br />
<p><b>Helle Nielsen</b><br/><i>Content Creator</i></p><br />
<p><b>Mektar Outgda</b><br/><i>Content Creator</i></p><br />
<p><b>Anna Sieprawska</b><br/><i>Content Creator</i></p><br />
<p><b>Richard Stephenson</b><br/><i>Proofreader</i></p><br />
<p><b>Nuno Tavares</b><br/><i>Content Creator</i></p><br />
<p><b>Raelynda Truong</b><br/><i>Proofreader</i></p><br />
<p><b>Justin Woods</b><br/><i>Proofreader</i></p><br />
</center><br />
</div><br />
|}<br />
{| style="text-align: center"<br />
|<center><br />
<div><p><b>Redwerks Systems Inc.</b><br/><i>Layout Development</i></p></div><br />
</center><br />
|}<br />
<br />
<br />
<center>Copyright © {{CURRENTYEAR}} InnoGames GmbH. All rights reserved.</center></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Elvenar&diff=4762
Elvenar
2016-07-21T11:28:57Z
<p>Admin: Created page with "link= In Elvenar you will find yourself in a mythical fantasy world. This beautiful fantasy city builder lets you choose to play as either elves..."</p>
<hr />
<div>[[file:elvenarlogo.png|right|link=]]<br />
In Elvenar you will find yourself in a mythical fantasy world. This beautiful fantasy city builder lets you choose to play as either elves or humans. Your task as the ruler of the town is to help your people prosper. While the mystic elves command powerful magic, which shows in both their <br><br />
creatures and their buildings, humans exhibit a strong connection to medieval weaponry.<br />
<br />
In the fantasy online game Elvenar, almost every building can be upgraded and visually changed multiple times to increase productivity, becoming ever more beautiful in the process. The main hall, factories, workers huts, residentials and many more buildings are waiting to be upgraded by your eager hands. Transform your small village into an aspiring kingdom! <br />
<br />
Embark on exciting quests on the world map, explore the areas around your city and pick up rare relics to boost your production. And don’t forget to research advanced technologies! More than 200 different improvements can be discovered and unlocked in the online city builder world of Elvenar.<br />
<br />
[http://elvenar.com Elvenar]</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Archivo:Elvenarlogo.png&diff=4761
Archivo:Elvenarlogo.png
2016-07-21T11:28:30Z
<p>Admin: </p>
<hr />
<div></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Grepolis&diff=4760
Grepolis
2016-07-21T11:27:47Z
<p>Admin: Created page with "link= The free browser game Grepolis lets you create ancient Greece just the way you want it. Forge powerful alliances with other players and draw..."</p>
<hr />
<div>[[file:grepolis.png|right|link=]]<br />
The free browser game Grepolis lets you create ancient Greece just the way you want it. Forge powerful alliances with other players and draw on the powers of the Greek gods Zeus, Poseidon, Hera, Athena, and Hades. Recruit armies on water and land and purchase mythical units, such as the Hydra, Pegasus, and Manticore. Build unique World Wonders to help you become ruler of the world of Grepolis!<br />
The browser game Grepolis sees you start with a small polis, which you build into a metropolis over the course of time. You can choose between 13 different buildings and 8 monuments to shape your empire. These include silver mines, harbors, and timber camps. Plus, over 30 different technologies are available to research in the Academy of Grepolis. These include faster construction times as well as the ability to invade other cities.<br />
<br />
As well as being able to build up your polis the way you wish, there are several gods in Grepolis for you to choose as personal guardians. The goddess Hera, for example, can help you increase production in your polis and the sea god Poseidon can help you weaken enemy sea powers. <br />
[http://grepolis.com/ '''Grepolis''']</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Archivo:Grepolis.png&diff=4759
Archivo:Grepolis.png
2016-07-21T11:27:38Z
<p>Admin: </p>
<hr />
<div></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Tribal_Wars_2&diff=4758
Tribal Wars 2
2016-07-21T11:26:41Z
<p>Admin: </p>
<hr />
<div>[[File:PaladinTW2.png|200px|right]]<br />
<br />
Tribal Wars 2 is an online game set in medieval times. Each player controls a small village that can be expanded to a powerful castle. Under your leadership, the village may grow and prosper.<br />
<br />
However, your village is not the only one that is out there. All around you other players have the same goal: to grow and rule over the largest empire. You'll need to utilize the troops you recruit to outgrow your enemies by looting and attacking their villages.<br />
<br />
Sooner or later you will want to find a tribe to join, so you can band together to support each other in times of need.<br />
<br />
After you've built up your village and made it as strong as possible, the time has come to conquer other villages and expand your empire.<br />
<br />
[https://tribalwars2.com '''Tribal Wars 2''']</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=The_West&diff=4757
The West
2016-07-21T11:25:34Z
<p>Admin: </p>
<hr />
<div>[[file:thewest.png|right|link=]]<br />
Play the free browser game The West and create your own avatar to follow in the footsteps of famous heroes of the West, like Billy the Kid and Buffalo Bill. Choose between the four character classes of dueller, worker, soldier, and adventurer, and complete exciting quests. Challenge other players to duels, build a town with them, and take part in strategic fort battles!<br />
InnoGames' online role-playing game The West sees you start as a greenhorn facing the dangers of the Wild West. Create your own avatar and collect experience by completing tasks and doing jobs. Become a gunslinger by challenging other players to duels. Prove your skills in adventures or just storm forts. Compete with your friends in duels, achievements and crafting.<br />
<br />
Band together with other players and work hand in hand to build your own town. Towns don't just let you work with other players, building them also earns you extra bonus points, which can be useful during the course of a game. <br />
[http://www.the-west.net/ '''The-West''']</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Tribal_Wars_2&diff=4756
Tribal Wars 2
2016-07-21T11:25:11Z
<p>Admin: Created page with "right Tribal Wars 2 is an online game set in medieval times. Each player controls a small village that can be expanded to a powerful castle. Und..."</p>
<hr />
<div>[[File:PaladinTW2.png|200px|right]]<br />
<br />
Tribal Wars 2 is an online game set in medieval times. Each player controls a small village that can be expanded to a powerful castle. Under your leadership, the village may grow and prosper.<br />
<br />
However, your village is not the only one that is out there. All around you other players have the same goal: to grow and rule over the largest empire. You'll need to utilize the troops you recruit to outgrow your enemies by looting and attacking their villages.<br />
<br />
Sooner or later you will want to find a tribe to join, so you can band together to support each other in times of need.<br />
<br />
After you've built up your village and made it as strong as possible, the time has come to conquer other villages and expand your empire.</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Archivo:PaladinTW2.png&diff=4755
Archivo:PaladinTW2.png
2016-07-21T11:25:02Z
<p>Admin: </p>
<hr />
<div></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=The_West&diff=4754
The West
2016-07-21T11:23:41Z
<p>Admin: Created page with "link= Play the free browser game The West and create your own avatar to follow in the footsteps of famous heroes of the West, like Billy the Kid and..."</p>
<hr />
<div>[[file:thewest.png|right|link=]]<br />
Play the free browser game The West and create your own avatar to follow in the footsteps of famous heroes of the West, like Billy the Kid and Buffalo Bill. Choose between the four character classes of dueller, worker, soldier, and adventurer, and complete exciting quests. Challenge other players to duels, build a town with them, and take part in strategic fort battles!<br />
InnoGames' online role-playing game The West sees you start as a greenhorn facing the dangers of the Wild West. Create your own avatar and collect experience by completing tasks and doing jobs. Become a gunslinger by challenging other players to duels. Prove your skills in adventures or just storm forts. Compete with your friends in duels, achievements and crafting.<br />
<br />
Band together with other players and work hand in hand to build your own town. Towns don't just let you work with other players, building them also earns you extra bonus points, which can be useful during the course of a game. [http://www.the-west.net/ '''The-West''']</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Archivo:Thewest.png&diff=4753
Archivo:Thewest.png
2016-07-21T11:23:22Z
<p>Admin: </p>
<hr />
<div></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Tribal_Wars&diff=4752
Tribal Wars
2016-07-21T11:22:30Z
<p>Admin: </p>
<hr />
<div>[[File:khlovag.jpg|right|link=]]<br />
Tribal Wars is set in the early middle ages. Every player starts as a leader of a small village, striving for power and glory. Under your command the village grows. As production increases, trade flourishes.<br />
<br />
Not only is your own village growing but the others near you are as well. All around you there are other villages that have the same goal, to become powerful. Troops are recruited and villages fortified. Wild warriors pillage and plunder.<br />
<br />
Over time you meet other players and become part of a tribe to help and support each other.<br />
<br />
Slowly your village gets larger and stronger as better units are created, and at some point, it becomes time to conquer other villages...<br />
<br />
Join the online game now for free: [http://www.tribalwars.net/ Tribal Wars]</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Tribal_Wars&diff=4751
Tribal Wars
2016-07-21T11:22:15Z
<p>Admin: </p>
<hr />
<div>[[File:khlovag.jpg|right|link=]]<br />
Tribal Wars is set in the early middle ages. Every player starts as a leader of a small village, striving for power and glory. Under your command the village grows. As production increases, trade flourishes.<br />
<br />
Not only is your own village growing but the others near you are as well. All around you there are other villages that have the same goal, to become powerful. Troops are recruited and villages fortified. Wild warriors pillage and plunder.<br />
<br />
Over time you meet other players and become part of a tribe to help and support each other.<br />
<br />
Slowly your village gets larger and stronger as better units are created, and at some point, it becomes time to conquer other villages...<br />
<br />
Join the online game now for free: [http://www.tribalwars.net/ Tribal Wars]<br />
<br />
{|<br />
|[[File:Klanhaboruvaros.jpg|center|link=]]<br />
|}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Tribal_Wars&diff=4750
Tribal Wars
2016-07-21T11:21:55Z
<p>Admin: </p>
<hr />
<div>[[File:khlovag.jpg|right|link=]]<br />
Tribal Wars is set in the early middle ages. Every player starts as a leader of a small village, striving for power and glory. Under your command the village grows. As production increases, trade flourishes.<br />
<br />
Not only is your own village growing but the others near you are as well. All around you there are other villages that have the same goal, to become powerful. Troops are recruited and villages fortified. Wild warriors pillage and plunder.<br />
<br />
Over time you meet other players and become part of a tribe to help and support each other.<br />
<br />
Slowly your village gets larger and stronger as better units are created, and at some point, it becomes time to conquer other villages...<br />
<br />
Join the online game now for free: [http://www.tribalwars.net/ Tribal Wars]</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Archivo:Khlovag.jpg&diff=4749
Archivo:Khlovag.jpg
2016-07-21T11:21:50Z
<p>Admin: </p>
<hr />
<div></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Archivo:Klanhaboruvaros.jpg&diff=4748
Archivo:Klanhaboruvaros.jpg
2016-07-21T11:21:36Z
<p>Admin: </p>
<hr />
<div></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Tribal_Wars&diff=4747
Tribal Wars
2016-07-21T11:19:49Z
<p>Admin: Created page with "= Tribal Wars = link= Tribal Wars is set in the early middle ages. Every player starts as a leader of a small village, striving for power and glo..."</p>
<hr />
<div>= Tribal Wars =<br />
[[File:khlovag.jpg|right|link=]]<br />
Tribal Wars is set in the early middle ages. Every player starts as a leader of a small village, striving for power and glory. Under your command the village grows. As production increases, trade flourishes.<br />
<br />
Not only is your own village growing but the others near you are as well. All around you there are other villages that have the same goal, to become powerful. Troops are recruited and villages fortified. Wild warriors pillage and plunder.<br />
<br />
Over time you meet other players and become part of a tribe to help and support each other.<br />
<br />
Slowly your village gets larger and stronger as better units are created, and at some point, it becomes time to conquer other villages...<br />
<br />
Join the online game now for free: [http://www.tribalwars.net/ Tribal Wars]</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Forge_of_Empires_-_Wiki_ES:About&diff=4631
Forge of Empires - Wiki ES:About
2016-07-16T14:43:04Z
<p>Admin: </p>
<hr />
<div>__NOTOC__<br />
{|<br />
|<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">CREDITS</span></center><br />
|}<br />
<br />
{| style="text-align: center"<br />
!colspan="2"|<center>We would like to thank the following people for their work on the Forge of Empires Wiki</center><br />
|-<br />
| style="width: 50%;"|<br />
<div><br />
<center><br />
<p><b>Julie Blan</b><br/><i>Proofreader</i></p><br />
<p><b>Sandrine Bruchlen</b><br/><i>Content Creator</i></p><br />
<p><b>Oliver Busch</b><br/><i>Content Creator</i></p><br />
<p><b>Sasha Amy Devereaux</b><br/><i>Proofreader</i></p><br />
<p><b>Zoran Gjorgiev</b><br/><i>Content Creator</i></p><br />
<p><b>Kevin Gonzales</b><br/><i>Proofreader</i></p><br />
<p><b>Kevin Heseler</b><br/><i>System Administrator</i></p><br />
<p><b>Bob van Kamp</b><br/><i>Content Creator</i></p><br />
<p><b>Sofie Adler Kleborgh</b><br/><i>Content Creator</i></p><br />
</center><br />
| style="width: 50%;"|<br />
<center><br />
<p><b>Irene Mavrogeni</b><br/><i>Content Creator</i></p><br />
<p><b>Anahi Mendoza</b><br/><i>Content Creator</i></p><br />
<p><b>Helle Nielsen</b><br/><i>Content Creator</i></p><br />
<p><b>Mektar Outgda</b><br/><i>Content Creator</i></p><br />
<p><b>Anna Sieprawska</b><br/><i>Content Creator</i></p><br />
<p><b>Richard Stephenson</b><br/><i>Proofreader</i></p><br />
<p><b>Nuno Tavares</b><br/><i>Content Creator</i></p><br />
<p><b>Raelynda Truong</b><br/><i>Proofreader</i></p><br />
<p><b>Justin Woods</b><br/><i>Proofreader</i></p><br />
</center><br />
</div><br />
|}<br />
{| style="text-align: center"<br />
|<center><br />
<div><p><b>Redwerks Systems Inc.</b><br/><i>Layout Development</i></p></div><br />
</center><br />
|}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Forge_of_Empires_-_Wiki_ES:About&diff=4630
Forge of Empires - Wiki ES:About
2016-07-16T14:37:17Z
<p>Admin: </p>
<hr />
<div>__NOTOC__<br />
{|<br />
|<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">CREDITS</span></center><br />
|}<br />
<br />
{| style="text-align: center"<br />
!colspan="2"|<center>We would like to thank the following people for their work on the Forge of Empires Wiki</center><br />
|-<br />
| style="width: 50%;"|<br />
<div><br />
<center><br />
<p><b>Sandrine Bruchlen</b><br/><i>Content Creator</i></p><br />
<p><b>Oliver Busch</b><br/><i>Content Creator</i></p><br />
<p><b>Zoran Gjorgiev</b><br/><i>Content Creator</i></p><br />
<p><b>Kevin Heseler</b><br/><i>System Administrator</i></p><br />
<p><b>Bob van Kamp</b><br/><i>Content Creator</i></p><br />
<p><b>Sofie Adler Kleborgh</b><br/><i>Content Creator</i></p><br />
</center><br />
| style="width: 50%;"|<br />
<center><br />
<p><b>Irene Mavrogeni</b><br/><i>Content Creator</i></p><br />
<p><b>Anahi Mendoza</b><br/><i>Content Creator</i></p><br />
<p><b>Helle Nielsen</b><br/><i>Content Creator</i></p><br />
<p><b>Mektar Outgda</b><br/><i>Content Creator</i></p><br />
<p><b>Anna Sieprawska</b><br/><i>Content Creator</i></p><br />
<p><b>Nuno Tavares</b><br/><i>Content Creator</i></p><br />
</center><br />
</div><br />
|}<br />
{| style="text-align: center"<br />
|<center><br />
<div><p><b>Redwerks Systems Inc.</b><br/><i>Layout Development</i></p></div><br />
</center><br />
|}<br />
{| style="text-align: center"<br />
!colspan="2"|<center>Translations and proofreading</center><br />
|-<br />
| style="width: 50%;"|<br />
<div><br />
<center><br />
<p><b>Julie Blan</b></p><br />
<p><b>Sasha Amy Devereaux</b></p><br />
<p><b>Kevin Gonzales</b></p><br />
</center><br />
| style="width: 50%;"|<br />
<center><br />
<p><b>Richard Stephenson</b></p><br />
<p><b>Raelynda Truong</b></p><br />
<p><b>Justin Woods</b></p><br />
</center><br />
</div><br />
|}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Ranking_de_Medallas&diff=4629
Ranking de Medallas
2016-07-16T14:00:37Z
<p>Admin: </p>
<hr />
<div>[[Medals]] are a very useful resource and for that reason they have a special place in our ranking, you can use them to get more expansions, negotiate on Guild Expeditions and also on GvG. This is how the medals ranking looks like:<br />
<br />
[[File:Medalsranking.jpg|link=]]<br />
<br />
When you select the medals tab on the ranking's window, it will show your current position, guilds, the total amount of medals you have had on your time playing Forge of Empires and the amount of battles you have done.<br />
<br />
You can get medals as follows:<br />
;Joining PvP Tournaments<br />
[[File:Towersmedals.jpg|link=]]<br />
;During Events<br />
[[File:Winterwindow.png|link=]]<br />
;At some Great Buildings (like [[Colosseum]])<br />
[[File:Colosseum2.png|center|link=Colosseum]]<br />
;At Special Buildings (like the [[Victory_Tower|Victory Tower]])<br />
[[File:Victory Tower1.png|link=Victory_Tower]] [[File:Victory Tower2.png|link=Victory_Tower]] [[File:Victory Tower3.png|link=Victory_Tower]]<br />
;Collaborating on Great Buildings from other players<br />
[[File:Gbreward.jpg|link=]]</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Investigaciones&diff=4628
Investigaciones
2016-07-16T13:47:28Z
<p>Admin: /* Summary */</p>
<hr />
<div>===Tech Tree===<br />
*''Table Caption:''<br />
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'> height=20 style='height:15.0pt'<br />
! scope="col" style="width:40px;" |[[file:age_icon.png|left|link=]] Age<br />
! scope="col" style="width:30px;" | [[file:small_fp.png|left|link=]] Required FPs<br />
! scope="col" style="width:40px;" | [[file:icon_coins.png|left|link=]] Required Coins<br />
! scope="col" style="width:40px;" | [[file:small_supplie.png|left|link=]] Required Supplies<br />
! scope="col" style="width:70px;" |[[file:small_goods.png|left|link=]] Required Goods<br />
! scope="col" style="width:60px;" | [[file:tech_icon.png|left|link=]] Items Provided<br />
|}<br />
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'> height=20 style='height:15.0pt'<br />
! scope="col" style="width:40px;background-color: #836c44; color: black;" |[[file:age_icon.png|center|link=]]<br />
! scope="col" style="text-align:left; width:200px;background-color: #836c44; color: black;" |Technology<br />
! scope="col" style="width:30px;background-color: #836c44; color: black;" | [[file:small_fp.png|center|link=]]<br />
! scope="col" style="width:40px;background-color: #836c44; color: black;" | [[file:icon_coins.png|center|link=]]<br />
! scope="col" style="width:40px;background-color: #836c44; color: black;" | [[file:small_supplie.png|center|link=]]<br />
! scope="col" style="width:70px;background-color: #836c44; color: black;" |[[file:small_goods.png|center|link=]]<br />
! scope="col" style="width:60px;background-color: #836c44; color: black;" | [[file:tech_icon.png|center|link=]]<br />
|- <br />
| style="text-align: center;background-color: #836c44;" data-sort-value="01" | <b>SA</b><br />
| style="text-align:left;" | [[file:sa_community.png|26px|link=]] Tribal Community<br />
| style="text-align:center;" | 3<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | <br />
|}<br />
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'> height=20 style='height:15.0pt' <br />
! scope="col" style="width:40px;background-color: #836c44; color: black;" |[[file:age_icon.png|center|link=]]<br />
! scope="col" style="text-align:left; width:200px;background-color: #836c44; color: black;" |Technology<br />
! scope="col" style="width:30px;background-color: #836c44; color: black;" | [[file:small_fp.png|center|link=]]<br />
! scope="col" style="width:40px;background-color: #836c44; color: black;" | [[file:icon_coins.png|center|link=]]<br />
! scope="col" style="width:40px;background-color: #836c44; color: black;" | [[file:small_supplie.png|center|link=]]<br />
! scope="col" style="width:70px;background-color: #836c44; color: black;" | [[file:small_goods.png|center|link=]]<br />
! scope="col" style="width:60px;background-color: #836c44; color: black;" | [[file:tech_icon.png|center|link=]]<br />
|-<br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_stilt_houses.png|26px|link=]] Stilt Houses<br />
| style="text-align:center;" | 3<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:house_icon.png|link=]] [[file:deco_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_spears.png|26px|link=]]Spears<br />
| style="text-align:center;" | 3<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:military_icon.png|link=]] [[file:ContinentMap_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_pottery.png|26px|link=]] Pottery<br />
| style="text-align:center;" | 3<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:supplie_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_wheel.png|26px|link=]] The Wheel<br />
| style="text-align:center;" | 4<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:expansion_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_construction.png|26px|link=]] Construction<br />
| style="text-align:center;" | 5<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:cultural_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_slingshots.png|26px|link=]] Slingshots<br />
| style="text-align:center;" | 5<br />
| style="text-align:center;" | 200<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:military_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_chalets.png|26px|link=]] Chalets<br />
| style="text-align:center;" | 5<br />
| style="text-align:center;" | 100<br />
| style="text-align:center;" | 200<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:house_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_cultivation.png|26px|link=]] Cultivation<br />
| style="text-align:center;" | 6<br />
| style="text-align:center;" | 200<br />
| style="text-align:center;" | 100<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:supplie_icon.png|link=]] [[file:treasurehunt_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_tools.png|26px|link=]] Tools<br />
| style="text-align:center;" | 3<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 100<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:expansion_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_growing.png|26px|link=]] Growing<br />
| style="text-align:center;" | 5<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 300<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:good_icon.png|link=]] [[file:good_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_horseback_riding.png|26px|link=]] Horseback Riding<br />
| style="text-align:center;" | 6<br />
| style="text-align:center;" | 250<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:military_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_thatched_houses.png|26px|link=]] Thatched Houses<br />
| style="text-align:center;" | 6<br />
| style="text-align:center;" | 150<br />
| style="text-align:center;" | 200<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:house_icon.png]] [[file:deco_icon.png]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_stonework.png|26px|link=]] Stonework<br />
| style="text-align:center;" | 5<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 500<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:good_icon.png|link=]] [[file:good_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_woodwork.png|26px|link=]] Woodwork<br />
| style="text-align:center;" | 5<br />
| style="text-align:center;" | 200<br />
| style="text-align:center;" | 100<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:good_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_phalanx.png|26px|link=]] Phalanx<br />
| style="text-align:center;" | 8<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 200<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:military_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_smithery.png|26px|link=]] Smithery<br />
| style="text-align:center;" | 8<br />
| style="text-align:center;" | 350<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:supplie_icon.png|link=]] [[file:guild_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_teaching.png|26px|link=]] Teaching<br />
| style="text-align:center;" | 7<br />
| style="text-align:center;" | 200<br />
| style="text-align:center;" | 50<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:cultural_icon.png|link=]] [[file:deco_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_craftwork.png|26px|link=]] Craftwork<br />
| style="text-align:center;" | 6<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 2 [[file:Albaster_icon.png|24px|link=]] 2 [[file:cypress_icon.png|24px|link=]]<br />
| style="text-align:center;" | [[file:expansion_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_paths.png|26px|link=]] Paths<br />
| style="text-align:center;" | 7<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 100<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:road_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_siege_weapons.png|26px|link=]] Siege Weapons<br />
| style="text-align:center;" | 9<br />
| style="text-align:center;" | 500<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:military_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_brewing.png|26px|link=]] Brewing<br />
| style="text-align:center;" | 10<br />
| style="text-align:center;" | 150<br />
| style="text-align:center;" | 150<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:cultural_icon.png|link=]] [[file:deco_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>BA</b><br />
| style="text-align:left;" | [[file:ba_manuring.png|26px|link=]] Manuring<br />
| style="text-align:center;" | 8<br />
| style="text-align:center;" | 0<br />
| style="text-align:center;" | 300<br />
| style="text-align:center;" | <br />
| style="text-align:center;" | [[file:expansion_icon.png|link=]]<br />
|}<br />
<br />
[[file:IAbutton.png|link=Iron]]<br />
[[file:EMAbutton.png|link=EMA]]<br />
[[file:HMAbutton.png|link=HMA]]<br />
[[file:LMAbutton.png|link=LMA]]<br />
[[file:CAbutton.png|link=Colonial]]<br />
[[file:IEbutton.png|link=Industrial]]<br />
[[file:PEbutton.png|link=Progressive]]<br />
[[file:MEbutton.png|link=Modern]]<br />
[[file:PMEbutton.png|link=Post Modern]]<br />
[[file:CEbutton.png|link=Contemporary]]<br />
[[file:TEbutton.png|link=Tomorrow]]<br />
[[file:FEbutton.png|link=Future]]<br />
[[file:AFbutton.png|link=Arctic]]<br />
<br />
===Summary===<br />
<br />
{| border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'> height=20 style='height:15.0pt' <br />
! style="text-align: center;" | Age/Era [[file:age_icon.png|link=]]<br />
! style="text-align: center;" | FPs [[file:small_fp.png|link=]]<br />
! style="text-align: center;" | Coins [[file:icon_coins.png|link=]]<br />
! colspan="1" style="text-align: center;" | Supplies [[file:supplie_icon.png|link=]]<br />
|- <br />
| style="text-align: center;background-color: #836c44;" data-sort-value="02" | <b>Stone Age</b><br />
| style="text-align: center;" | 3<br />
| style="text-align: center;" | 0<br />
| colspan="1" style="text-align: center;" | 0<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>Bronze Age</b><br />
| style="text-align: center;" | 127<br />
| style="text-align: center;" | 2 300<br />
| colspan="1" style="text-align: center;" | 2 300<br />
|- <br />
| style="text-align: center;background-color: #984420;" data-sort-value="02" | <b>Iron Age</b><br />
| style="text-align: center;" | 256<br />
| style="text-align: center;" | 8 050<br />
| colspan="1" style="text-align: center;" | 13 100<br />
|- <br />
| style="text-align: center;background-color: #4e8144;" data-sort-value="02" | <b>Early Middle Age</b><br />
| style="text-align: center;" | 505<br />
| style="text-align: center;" | 31 500<br />
| colspan="1" style="text-align: center;" | 63 250<br />
|- <br />
| style="text-align: center;background-color: #2f8e8e;" data-sort-value="02" | <b>High Middle Age</b><br />
| style="text-align: center;" | 233<br />
| style="text-align: center;" | 53 500<br />
| colspan="1" style="text-align: center;" | 194 000<br />
|- <br />
| style="text-align: center;background-color: #7f4285;" data-sort-value="02" | <b>Late Middle Age</b><br />
| style="text-align: center;" | 1 072<br />
| style="text-align: center;" | 155 000<br />
| colspan="1" style="text-align: center;" | 427 500<br />
|- <br />
| style="text-align: center;background-color: #ce6404;" data-sort-value="02" | <b>Colonial Age</b><br />
| style="text-align: center;" | 1 000<br />
| style="text-align: center;" | 115 337<br />
| colspan="1" style="text-align: center;" | 421 870<br />
|- <br />
| style="text-align: center;background-color: #a72926;" data-sort-value="02" | <b>Industrial Age</b><br />
| style="text-align: center;" | 1 140<br />
| style="text-align: center;" | 303 000<br />
| colspan="1" style="text-align: center;" | 1 495 000<br />
|- <br />
| style="text-align: center;background-color: #b6895b;" data-sort-value="02" | <b>Progressive Era</b><br />
| style="text-align: center;" | 1 430<br />
| style="text-align: center;" | 514 111<br />
| colspan="1" style="text-align: center;" | 2 026 111<br />
|- <br />
| style="text-align: center;background-color: #465d88;" data-sort-value="02" | <b>Modern Era</b><br />
| style="text-align: center;" | 1 440<br />
| style="text-align: center;" | 1 124 456<br />
| colspan="1" style="text-align: center;" | 3 964 321<br />
|- <br />
| style="text-align: center;background-color: #8d9292;" data-sort-value="02" | <b>Postmodern Era</b><br />
| style="text-align: center;" | 1 680<br />
| style="text-align: center;" | 5 030 000<br />
| colspan="1" style="text-align: center;" | 7 120 000<br />
|- <br />
| style="text-align: center;background-color: #ce654a;" data-sort-value="02" | <b>Contemporary Era</b><br />
| style="text-align: center;" | 1 530<br />
| style="text-align: center;" | 10 025 914<br />
| colspan="1" style="text-align: center;" | 12 351 147<br />
|- <br />
| style="text-align: center;background-color: #22272c;" data-sort-value="02" | <b>Tomorrow Era</b><br />
| style="text-align: center;" | 1 620<br />
| style="text-align: center;" | 16 220 100<br />
| colspan="1" style="text-align: center;" | 12 691 000<br />
|- <br />
| style="text-align: center;background-color: #8dc73f;" data-sort-value="02" | <b>The Future</b><br />
| style="text-align: center;" | 1 887<br />
| style="text-align: center;" | 22 976 100<br />
| colspan="1" style="text-align: center;" | 30 261 200<br />
|- <br />
| style="text-align: center;color: black;background-color: #e9f7f7;" data-sort-value="02" | <b>Arctic Future</b><br />
| style="text-align: center;" | in progress<br />
| style="text-align: center;" | in progress<br />
| colspan="1" style="text-align: center;" | in progress<br />
|-<br />
! style="text-align: center;" | Total<br />
| style="text-align: center;" | 14 423<br />
| style="text-align: center;" | 56 559 368<br />
| colspan="1" style="text-align: center;" | 71 030 799<br />
|}<br />
<br />
===New Era===<br />
*''Introduction''<br />
<p>With each new era, you get a happy "congratz" screen that not only presents what's new and what's coming up in the era you just unlocked, but it also gives you a small reward. The table below presents the content of the packages you get for reaching each era.</p><p> </p><br />
*''The table''<br />
{| border=10% cellpadding=0 cellspacing=0 width=300 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=60 span=7 style='width:60pt'> height=20 style='height:15.0pt'<br />
!<br />
! colspan="1" | Bronze Age<br />
! colspan="1" | Iron Age<br />
! colspan="1" | Early Middle Age<br />
! colspan="1" | High Middle Age<br />
! colspan="1" | Late Middle Age<br />
! colspan="1" | Colonial Age<br />
! colspan="1" | Industrial Age<br />
! colspan="1" | Prog. Era<br />
|- <br />
| class="highlight-grey" data-highlight-colour="grey" | <strong>Coins</strong>[[File:Icon_coins.png|link=]]<br />
| colspan="1" | <p>120</p><br />
| colspan="1" | <p>500</p><br />
| colspan="1" | 1000<br />
| colspan="1" | 2000<br />
| colspan="1" | 3000<br />
| colspan="1" | 5000<br />
| colspan="1" | 7000<br />
| colspan="1" | <p>9000</p><br />
|- <br />
| class="highlight-grey" data-highlight-colour="grey" | <strong>Supplies</strong>[[File:Bazaar_0.png|24px|link=]]<br />
| colspan="1" | 120<br />
| colspan="1" | 500<br />
| colspan="1" | 1000<br />
| colspan="1" | 2000<br />
| colspan="1" | 3000<br />
| colspan="1" | 5000<br />
| colspan="1" | 7000<br />
| colspan="1" | 9000<br />
|- <br />
| class="highlight-grey" data-highlight-colour="grey" | <strong>FPs</strong>[[File:small_fp.png|link=]]<br />
| colspan="1" | 2<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
|- <br />
| class="highlight-grey" data-highlight-colour="grey" | <strong>Medals</strong>[[File:small_medal.png|link=]]<br />
| colspan="1" | 5<br />
| colspan="1" | 20<br />
| colspan="1" | 40<br />
| colspan="1" | 80<br />
| colspan="1" | 150<br />
| colspan="1" | 250<br />
| colspan="1" | 400<br />
| colspan="1" | 600<br />
|}<p> </p><p> </p><br />
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'> height=20 style='height:15.0pt' <br />
!<br />
! colspan="1" | Modern Era<br />
! colspan="1" | Postmodern Era<br />
! colspan="1" | Contemporary Era<br />
! colspan="1" | Tomorrow Era<br />
! colspan="1" | The Future<br />
! colspan="1" | Arctic Future<br />
|- <br />
| class="highlight-grey" data-highlight-colour="grey" | <strong>Coins</strong>[[File:Icon_coins.png|link=]]<br />
| colspan="1" | 12000<br />
| colspan="1" | 15000<br />
| colspan="1" | 18000<br />
| colspan="1" | <p>21000</p><br />
| colspan="1" | 24000<br />
| colspan="1" | 28000<br />
|- <br />
| class="highlight-grey" data-highlight-colour="grey" | <strong>Supplies</strong>[[File:Bazaar_0.png|24px|link=]]<br />
| colspan="1" | 12000<br />
| colspan="1" | 15000<br />
| colspan="1" | 18000<br />
| colspan="1" | 21000<br />
| colspan="1" | 24000<br />
| colspan="1" | 28000<br />
|- <br />
| class="highlight-grey" data-highlight-colour="grey" | <strong>FPs</strong>[[File:small_fp.png|link=]]<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
| colspan="1" | 10<br />
|- <br />
| class="highlight-grey" data-highlight-colour="grey" | <strong>Medals</strong>[[File:small_medal.png|link=]]<br />
| colspan="1" | 900<br />
| colspan="1" | 1250<br />
| colspan="1" | 1600<br />
| colspan="1" | 2200<br />
| colspan="1" | 2400<br />
| colspan="1" | 2600<br />
|}<p> </p><p> </p></div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Ayuntamiento&diff=4627
Ayuntamiento
2016-07-16T13:35:21Z
<p>Admin: </p>
<hr />
<div><br />
== '''Town Hall''' ==<br />
<br />
'''Type:''' Important building<br />
<br />
'''Size:''' 7x6<br />
<br />
'''Obtainable From: '''Starting the game <br />
<br />
* You may only have one (which cannot be sold), and all roads must be connected to it in order for other buildings (that need roads) to function <br />
* Can access your goods, news, and profile by clicking on it <br />
* Will upgrade to the next era once you research and unlock a technology of that age <br />
* Cannot be motivated or plundered <br />
* Not influenced by Happiness/Great Building boosts <br />
* Can produce Forge Points as well if you are in a guild with a high enough level<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#836c44;" | Stone Age<br />
|}<br />
<br />
{| <br />
! [[file:1 Stone Age.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
250<br />
! style="text-align:center;" | '''points'''<br />
216<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#b78d13;" | Bronze Age<br />
|}<br />
<br />
{| <br />
! [[file:2 Bronze Age.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
500<br />
! style="text-align:center;" | '''points'''<br />
270<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#984420;" | Iron Age<br />
|}<br />
<br />
{| <br />
! [[file:3 Iron Age.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
1500<br />
! style="text-align:center;" | '''points'''<br />
432<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#4e8144;" | Early Middle Age<br />
|}<br />
<br />
{| <br />
! [[file:4 Early Middle Ages.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
2500<br />
! style="text-align:center;" | '''points'''<br />
1080<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#2f8e8e;" | High Middle Age<br />
|}<br />
<br />
{| <br />
! [[file:5 High Middle Ages.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
4000<br />
! style="text-align:center;" | '''points'''<br />
2160<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#7f4285;" | Late Middle Age<br />
|}<br />
<br />
{| <br />
! [[file:6 Late Middle Ages.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
6000<br />
! style="text-align:center;" | '''points'''<br />
3240<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#ce6404;" | Colonial <br />
|}<br />
<br />
{| <br />
! [[file:7 Colonial Age.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
9000<br />
! style="text-align:center;" | '''points'''<br />
5400<br />
|}<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#a72926;" | Industrial Age<br />
|}<br />
<br />
{| <br />
! [[file:8 Industrial Age.png |300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
12000<br />
! style="text-align:center;" | '''points'''<br />
10800<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#b6895b;" | Progressive Era<br />
|}<br />
<br />
{| <br />
! [[file:9 Progressive Era.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
16000<br />
! style="text-align:center;" | '''points'''<br />
16200<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#465d88;" | Modern Era<br />
|}<br />
<br />
{| <br />
! [[file:10 Modern Era.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
20000<br />
! style="text-align:center;" | '''points'''<br />
27000<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#8d9292;" | Postmodern Era<br />
|}<br />
<br />
{| <br />
! [[file:11Postmodern Era.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
25000<br />
! style="text-align:center;" | '''points'''<br />
43200<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#ce654a;" | Contemporary Era<br />
|}<br />
<br />
{| <br />
! [[file:12 Contemporary Era.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
30000<br />
! style="text-align:center;" | '''points'''<br />
64800<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#22272c;" | Tomorrow<br />
|}<br />
{|<br />
! [[file:13 Tomorrow.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
36000<br />
! style="text-align:center;" | '''points'''<br />
108000<br />
|}<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#8dc73f;" | The Future<br />
|}<br />
{| <br />
! [[file:14 The Future.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
42000<br />
! style="text-align:center;" | '''points'''<br />
172800<br />
|}<br />
----<br />
{| style="width: 100%;"<br />
! style="font-weight: bold; color:black; background-color:#e9f7f7;" | Arctic Future<br />
|}<br />
<br />
{| <br />
! [[file:15 Arctic Future.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png|link=]]/day'''<br />
49000<br />
! style="text-align:center;" | '''points'''<br />
259200<br />
|}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Ayuntamiento&diff=4626
Ayuntamiento
2016-07-16T13:33:38Z
<p>Admin: </p>
<hr />
<div><br />
== '''Town Hall''' ==<br />
<br />
'''Type:''' Important building<br />
<br />
'''Size:''' 7x6<br />
<br />
'''Obtainable From: '''Starting the game <br />
<br />
* You may only have one (which cannot be sold), and all roads must be connected to it in order for other buildings (that need roads) to function <br />
* Can access your goods, news, and profile by clicking on it <br />
* Will upgrade to the next era once you research and unlock a technology of that age <br />
* Cannot be motivated or plundered <br />
* Not influenced by Happiness/Great Building boosts <br />
* Can produce Forge Points as well if you are in a guild with a high enough level<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#836c44;" | Stone Age<br />
|}<br />
<br />
{| <br />
! [[file:1 Stone Age.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
250<br />
! style="text-align:center;" | '''points'''<br />
216<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#b78d13;" | Bronze Age<br />
|}<br />
<br />
{| <br />
! [[file:2 Bronze Age.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
500<br />
! style="text-align:center;" | '''points'''<br />
270<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#984420;" | Iron Age<br />
|}<br />
<br />
{| <br />
! [[file:3 Iron Age.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
1500<br />
! style="text-align:center;" | '''points'''<br />
432<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#4e8144;" | Early Middle Age<br />
|}<br />
<br />
{| <br />
! [[file:4 Early Middle Ages.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
2500<br />
! style="text-align:center;" | '''points'''<br />
1080<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#2f8e8e;" | High Middle Age<br />
|}<br />
<br />
{| <br />
! [[file:5 High Middle Ages.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
4000<br />
! style="text-align:center;" | '''points'''<br />
2160<br />
|}<br />
<br />
----<br />
<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#7f4285;" | Late Middle Age<br />
|}<br />
<br />
{| <br />
! [[file:6 Late Middle Ages.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
6000<br />
! style="text-align:center;" | '''points'''<br />
3240<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#ce6404;" | Colonial <br />
|}<br />
<br />
{| <br />
! [[file:7 Colonial Age.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
9000<br />
! style="text-align:center;" | '''points'''<br />
5400<br />
|}<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#a72926;" | Industrial Age<br />
|}<br />
<br />
{| <br />
! [[file:8 Industrial Age.png |300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
12000<br />
! style="text-align:center;" | '''points'''<br />
10800<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#b6895b;" | Progressive Era<br />
|}<br />
<br />
{| <br />
! [[file:9 Progressive Era.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
16000<br />
! style="text-align:center;" | '''points'''<br />
16200<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#465d88;" | Modern Era<br />
|}<br />
<br />
{| <br />
! [[file:10 Modern Era.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
20000<br />
! style="text-align:center;" | '''points'''<br />
27000<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#8d9292;" | Postmodern Era<br />
|}<br />
<br />
{| <br />
! [[file:11Postmodern Era.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
25000<br />
! style="text-align:center;" | '''points'''<br />
43200<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#ce654a;" | Contemporary Era<br />
|}<br />
<br />
{| <br />
! [[file:12 Contemporary Era.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
30000<br />
! style="text-align:center;" | '''points'''<br />
64800<br />
|}<br />
<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#22272c;" | Tomorrow<br />
|}<br />
{|<br />
! [[file:13 Tomorrow.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
36000<br />
! style="text-align:center;" | '''points'''<br />
108000<br />
|}<br />
----<br />
{| style="width: 100%;"<br />
! style="color:white; font-weight: bold; background-color:#8dc73f;" | The Future<br />
|}<br />
{| <br />
! [[file:14 The Future.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
42000<br />
! style="text-align:center;" | '''points'''<br />
172800<br />
|}<br />
----<br />
{| style="width: 100%;"<br />
! style="font-weight: bold; color:black; background-color:#e9f7f7;" | Arctic Future<br />
|}<br />
<br />
{| <br />
! [[file:15 Arctic Future.png|300px]]<br />
! style="text-align:center;" | '''[[File:icon_coins.png]]/day'''<br />
49000<br />
! style="text-align:center;" | '''points'''<br />
259200<br />
|}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Edificios&diff=4625
Edificios
2016-07-16T13:32:57Z
<p>Admin: </p>
<hr />
<div>Buildings are the key to success in Forge of Empires.<br />
To build buildings to simply have to open the construction menu at the bottom left corner of your game screen.<br />
Buildings are sorted into different categories and you can choose them via different tabs.<br />
<br />
[[File:building menu.jpg|link=]]<br />
<br />
Buildings have different sizes, building costs and outcome, which can vary from age to age.<br />
<br />
You will need to connect the majority of the buildings to the Main Hall with streets, otherwise the construction won’t start and buildings won’t activate.<br />
<br />
You can move a building around your city grid, but you can not rotate it. You can also sell any building you don’t need any more.<br />
<br />
[[File:move.png|link=]]<br />
<br />
== Town Hall ==<br />
<br />
The '''[[Town Hall]]''' is the main building of the town. All buildings except decorations and some special buildings have to be connected to the Town Hall via roads. It is the only building that cannot be sold and also the only building that changes its appearance when advancing through the ages.<br />
<br />
== Residential Buildings ==<br />
<br />
<br />
[[File:constructionmenu_residential_icon.png|link=]] '''[[Residential Building]]''' is the primary building that provide an amount of population and some coins in a certain amount of time. It is very important as it provides the basic condition in the game, the people and the income.<br />
<br />
== Production Buildings ==<br />
<br />
[[File:constructionmenu_workshops_icon.png|link=]] '''[[Production buildings]]''' are important buildings that produce supplies, a primary resource. Supplies are widely used to build buildings, to train military units and to produce goods. Production buildings vary widely in size and in building cost.<br />
<br />
== Goods Buildings ==<br />
<br />
[[File:constructionmenu_goods_icon.png|link=]] '''[[Goods Buildings]]''' are buildings that produce goods, one of the main resources of Forge of Empires. Goods are needed for researching technologies, building great buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces. Goods can be traded with other players. As of today there are 60 different types of goods buildings in the game.<br />
<br />
Goods Buildings have similar mechanics to those of production buildings. The player has to assign work to each building by spending some coins, some supplies and (from the modern era and later) some unrefined goods, to produce goods. There are four different production rates, 4 hours, 8 hours, 24 hours, and 48 hours, allowing different amounts of goods to be produced.<br />
<br />
== Cultural Buildings ==<br />
<br />
[[File:constructionmenu_culture_icon.png|link=]] '''[[Cultural Buildings]]''' are structures that provide happiness. They work very similarly to Decorations but provides a higher amount of happiness per tile of space in the cost of being much more expensive and must be connected to a path or road.<br />
<br />
== Decorations ==<br />
<br />
[[File:constructionmenu_decoration_icon.png|link=]] As with Cultural Buildings, '''[[Decorations]]''' are building structures which boost a town population's happiness at a comparatively cheaper short-term cost, but they provide less happiness per tile of space. They are the ideal choice of type in the game's early stages until emphasis on area efficiency becomes more apparent.<br />
<br />
== Military Buildings ==<br />
<br />
[[File:constructionmenu_military_icon.png|link=]] '''[[Military Buildings]]''' are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building has two slots unlocked by default, and you may purchase two additional slots by paying a certain amount of Gold and Supplies. There is also a fifth slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock.<br />
<br />
Recruiting units does not affect your Population.<br />
<br />
== Roads ==<br />
<br />
[[File:constructionmenu_roads_icon.png|link=]] '''[[Roads]]''' are essentially a city's 'power lines'. With the exception of the Town Hall and decorations, all buildings must be touching a road that is connected to the Town Hall in order to produce coins, supplies, train military units, etc. Any building not touching a road with at least one of its edges will display a graphic of a broken chain above it and will cease all productivity. For players' convenience, roads may be replaced with roads of a different type by simply building over the existing road with no need to delete/sell it first. However, roads also give nothing back when sold so try to preserve them as much as possible when placing/moving buildings rather than destroying and replacing them.<br />
<br />
In the Progressive Era and beyond, some buildings will require a two-lane street instead of an ordinary road<br />
<br />
== Expansions ==<br />
<br />
[[File:constructionmenu_expansion_icon.png|link=]] '''[[Expansions]]''' allow the player to enlarge the building area of city. One expansion unlocks an area of 4x4 tiles that has to be placed adjacent to the current building area grid. There are three ways to expand the building area: by paying with coins, by medals, or by diamonds. Expanding is crucial to increase supply and coin output. The player starts the game with 16 4x4 tile expansions.<br />
<br />
== Great Buildings ==<br />
<br />
[[File:Levels.png|50px|link=]] '''[[Great Buildings]]''' are special buildings inspired by world history which can be built to provide powerful benefits to the player.<br />
<br />
== Special Buildings ==<br />
<br />
[[File:icon_gift.png|50px|link=]] These buildings are '''[[special buildings]]''' that have been available for limited periods mostly during events.</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Ranking_de_Jugadores&diff=4624
Ranking de Jugadores
2016-07-16T11:56:41Z
<p>Admin: </p>
<hr />
<div>__TOC__<br />
==[[File:Rank2.png|link=]] The Basics==<br />
<br />
Your points in the ranking consist of:<br />
;Battle points<br />
:This is the same as in the current setup. All the battle points (from all battles you fight) will count towards the ranking, just like they do now (and with the same value). Also all the current ranking points that come from your battles will be kept.<br />
;Goods spent<br />
:Whenever a good is spent, its point value will be added to the ranking (research tree, Great Buildings, sector negotiation and so on). The only exception is trading - goods spent there will not be counted towards the ranking (to avoid possible abuses). The goods values differ depending on their age (the higher the age, the higher the value). Points for all the goods spent until now will be retroactively added to the ranking.<br />
;Buildings points<br />
:All the buildings in the game will have a points value calculated basing on their size, era and type (event and premium buildings are a bit more valuable than other, standard buildings).<br />
<br />
The ranking value of a GB will consist of 3 parts:<br />
*Standard building value - a value of a normal building from the same era and of the same size.<br />
*Value of goods that need to be spent to build it initially.<br />
*Value of Forge Points that have been put in to build it up, up to the current level (summarized).<br />
<br />
To give you an idea about the GB values in the new setup: a certain Great Building that on level 70 in the current system provides you with 403.625.386.158 points (as you can see - and as you have pointed out on multiple occasions - this was really throwing the ranking off balance) will now be worth reasonable 1.104.660 points. While the details can still change (exact values of Forge Points and goods), so the final value can be a bit higher or a bit lower, the general rule will remain.<br />
<br />
==[[File:Rank3.png|link=]] Details==<br />
Below you can see a detailed explanation of each factor.<br />
<br />
====[[File:Rank4.png|link=]] Battle points====<br />
The amount of ranking points that you get from a battle is:<br />
<blockquote><span style="color: #d2f1f1;">Battle points obtained / 50</span></blockquote><br />
All battles are counted and there are no exceptions. Of course you don't get any ranking points if you have lost your battle.<br />
<br />
===[[File:Rank5.png|link=]] Goods spent===<br />
Goods have different values depending on the era they are from. They become more valuable over the eras. Every good has a base value.<br /><br />
Refined goods have a base value + the value of the good put in to produce it. Similarly, re-refined goods have their own value + the value of the respective refined good.<br /><br />
The values can be seen below:<br /><br />
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'> height=20 style='height:15.0pt' <br />
! style="text-align: center;" | Age/Era [[file:age_icon.png|link=]]<br />
! style="text-align: center;" | Value <br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>Bronze Age</b><br />
| style="text-align: center;" | 2.5<br />
|- <br />
| style="text-align: center;background-color: #984420;" data-sort-value="02" | <b>Iron Age</b><br />
| style="text-align: center;" | 3<br />
|- <br />
| style="text-align: center;background-color: #4e8144;" data-sort-value="02" | <b>Early Middle Age</b><br />
| style="text-align: center;" | 3.5<br />
|- <br />
| style="text-align: center;background-color: #2f8e8e;" data-sort-value="02" | <b>High Middle Age</b><br />
| style="text-align: center;" | 4<br />
|- <br />
| style="text-align: center;background-color: #7f4285;" data-sort-value="02" | <b>Late Middle Age</b><br />
| style="text-align: center;" | 4.5<br />
|- <br />
| style="text-align: center;background-color: #ce6404;" data-sort-value="02" | <b>Colonial Age</b><br />
| style="text-align: center;" | 5<br />
|- <br />
| style="text-align: center;background-color: #a72926;" data-sort-value="02" | <b>Industrial Age</b><br />
| style="text-align: center;" | 5.5<br />
|- <br />
| style="text-align: center;background-color: #b6895b;" data-sort-value="02" | <b>Progressive Era</b><br />
| style="text-align: center;" | 6<br />
|- <br />
| style="text-align: center;background-color: #465d88;" data-sort-value="02" | <b>Modern Era</b><br />
| style="text-align: center;" | 11.5<br />
|- <br />
| style="text-align: center;background-color: #8d9292;" data-sort-value="02" | <b>Postmodern Era</b><br />
| style="text-align: center;" | 12.5<br />
|- <br />
| style="text-align: center;background-color: #ce654a;" data-sort-value="02" | <b>Contemporary Era</b><br />
| style="text-align: center;" | 13.5<br />
|- <br />
| style="text-align: center;background-color: #22272c;" data-sort-value="02" | <b>Tomorrow Era</b><br />
| style="text-align: center;" | 19<br />
|- <br />
| style="text-align: center;background-color: #8dc73f;" data-sort-value="02" | <b>The Future</b><br />
| style="text-align: center;" | 21<br />
|- <br />
| style="text-align: center;color:black;background-color: #e9f7f7;" data-sort-value="02" | <b>Arctic Future</b><br />
| style="text-align: center;" | 22.5<br />
|}<br />
<br />
The base value starts at 2.5 in Bronze Age and increases by 0.5 with each era. Modern Era introduces refined goods, so the value of the respective good is added to the base value (for example for Modern Era it is the base value of Modern Era, which is 6.5 + the base value of Colonial Era - 5, hence the total value of 11.5). Tomorrow introduces re-refined goods (base value of Tomorrow is 8 + the value of the refined good from Modern Era gives 19.5 in total).<br />
<br />
===[[File:Rank6.png|link=]] Buildings points===<br />
When a building is placed in the city its point value is added to the ranking. When it is removed, its value is subtracted.<br />
The points calculation method is different for Great Buildings and for all the other city buildings.<br />
====[[File:Rank7.png|link=]] City buildings====<br />
The ranking points for each building is calculated in the following way:<br />
<blockquote><span style="color: #d2f1f1;">Width * Length * Building Type Factor * Age Factor</span></blockquote><br />
Width and length are quite clear, but the remaining factors could use an explanation:<br />
<br />
;Building Type Factor<br />
:For most of the buildings this factor equals 1. For Diamond buildings and event buildings* it is 2 (a building cannot be Diamond and event building at the same time). Town hall has the highest Building Type Factor which is 3.<br />
:This basically means that Diamond buildings and event buildings are worth twice as much as a normal building from the same era.<br />
<sub>*Monasteries are considered event buildings and thus this factor is 2 for them.</sub><br />
<br />
;Age Factor<br />
{|border=10% cellpadding=0 cellspacing=0 width=560 style='border-collapse: collapse;table-layout:fixed;width:420pt'<col width=80 span=7 style='width:60pt'> height=20 style='height:15.0pt' <br />
! style="text-align: center;" | Age Factor [[file:age_icon.png|link=]]<br />
! style="text-align: center;" | Value <br />
|- <br />
| style="text-align: center;background-color: #836c44;" data-sort-value="02" | <b>Stone Age</b><br />
| style="text-align: center;" | 2<br />
|- <br />
| style="text-align: center;background-color: #b78d13;" data-sort-value="02" | <b>Bronze Age</b><br />
| style="text-align: center;" | 2.5<br />
|- <br />
| style="text-align: center;background-color: #984420;" data-sort-value="02" | <b>Iron Age</b><br />
| style="text-align: center;" | 4<br />
|- <br />
| style="text-align: center;background-color: #4e8144;" data-sort-value="02" | <b>Early Middle Age</b><br />
| style="text-align: center;" | 10<br />
|- <br />
| style="text-align: center;background-color: #2f8e8e;" data-sort-value="02" | <b>High Middle Age</b><br />
| style="text-align: center;" | 20<br />
|- <br />
| style="text-align: center;background-color: #7f4285;" data-sort-value="02" | <b>Late Middle Age</b><br />
| style="text-align: center;" | 30<br />
|- <br />
| style="text-align: center;background-color: #ce6404;" data-sort-value="02" | <b>Colonial Age</b><br />
| style="text-align: center;" | 50<br />
|- <br />
| style="text-align: center;background-color: #a72926;" data-sort-value="02" | <b>Industrial Age</b><br />
| style="text-align: center;" | 100<br />
|- <br />
| style="text-align: center;background-color: #b6895b;" data-sort-value="02" | <b>Progressive Era</b><br />
| style="text-align: center;" | 150<br />
|- <br />
| style="text-align: center;background-color: #465d88;" data-sort-value="02" | <b>Modern Era</b><br />
| style="text-align: center;" | 250<br />
|- <br />
| style="text-align: center;background-color: #8d9292;" data-sort-value="02" | <b>Postmodern Era</b><br />
| style="text-align: center;" | 400<br />
|- <br />
| style="text-align: center;background-color: #ce654a;" data-sort-value="02" | <b>Contemporary Era</b><br />
| style="text-align: center;" | 600<br />
|- <br />
| style="text-align: center;background-color: #22272c;" data-sort-value="02" | <b>Tomorrow Era</b><br />
| style="text-align: center;" | 1 000<br />
|- <br />
| style="text-align: center;background-color: #8dc73f;" data-sort-value="02" | <b>The Future</b><br />
| style="text-align: center;" | 1 600<br />
|- <br />
| style="text-align: center;color:black;background-color: #e9f7f7;" data-sort-value="02" | <b>Arctic Future</b><br />
| style="text-align: center;" | 2 400<br />
|- <br />
| style="text-align: center;background-color: #046e91;" data-sort-value="02" | <b>No Age <sup>(1)</sup></b><br />
| style="text-align: center;" | 100<br />
|- <br />
| style="text-align: center;background-color: #046e91;" data-sort-value="02" | <b>Multi Age <sup>(2)</sup></b><br />
| style="text-align: center;" | Adopts value of the age factor of the era they are currently in.<br />
|- <br />
| style="text-align: center;background-color: #046e91;" data-sort-value="02" | <b>All Age <sup>(3)</sup></b><br />
| style="text-align: center;" | 20<br />
|}<br />
<br />
<br><br />
:<span style="color: #fef380;"><sup>(1)</sup> No Age.</span> There are only two No Age buildings: Observatory and Temple of Relics.<br />
:<span style="color: #fef380;"><sup>(2)</sup> Multi Age.</span> For example Champion's Retreat.<br />
:<span style="color: #fef380;"><sup>(3)</sup> All Age.</span> For example Victory Tower or Wishing Well.<br />
<br />
:;Example:<br />
:Cottage from Iron Age is worth 16 points, because it occupies a square 2 by 2, is a normal building type and comes from Iron Age. Therefore, according to the formula:<br />
:Width * Length * Building Type Factor * Age Factor<br />
:2*2*1*4=16<br />
<br />
====[[File:Rank8.png|link=]] Great Buildings====<br />
Great Buildings are calculated differently than all the other buildings in the city.<br />
The formula is:<br />
<blockquote><span style="color: #d2f1f1;">Value of a standard city building of the same age and size + Value of goods spent to initially put it into the city + Value of Forge Points needed to reach its current level</span></blockquote><br />
;Example:<br />
:Zeus statue construction site is worth 390 points, because:<br />
:# Value of a standard city building of the same age and size is 3*2*1*2.5=15<br />
:# Value of goods spent to initially put it into the city is 150*2.5=375<br />
:# Value of Forge Points needed to reach its current level is 0, as no Forge Points were spent so far.<br />
:As soon as your Statue of Zeus reaches level 1, its value will increase by 600 points, because reaching level 1 requires 40 Forge Points, and 1 Forge Points is worth 15 ranking points.<br />
<br /><br />
:Please remember, that all those points are removed when you delete a Great Building. This means that also points for goods spent to put it into your city will be removed, when you remove your Great Building.<br />
<br />
==[[File:Rank10.png|link=]] 'Inaccurate' math==<br />
This can happen, that the amount of points you have is not an integer. For example: if you have 100 points and you donated 3 of rubber to your guild treasury, you will have 116.5 points - rubber is a good from the Industrial age, so it's worth 5.5 points, therefore your donation is worth 3*5.5=16.5. Even though you have 116.5 points, the game still shows 116. The reason for that is that we decided to simply chop off the fractions when displaying them, as it's technically easier than doing mathematically correct rounding (plus it doesn't use any server power and is far less error-prone). Of course an accurate number is still stored in the database, so your 0.5 point is not lost and as soon as you get the other 0.5, it will be displayed correctly.</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=MediaWiki:Sidebar&diff=4332
MediaWiki:Sidebar
2016-07-15T17:32:59Z
<p>Admin: </p>
<hr />
<div><br />
* navigation<br />
** mainpage|Main Page<br />
** https://forgeofempires.com| To the Game<br />
** Mobile App|Mobile App<br />
** security|Security<br />
** Rules|Game Rules<br />
* SEARCH<br />
* Getting Started<br />
** Basics|Basics<br />
** Interface|Interface<br />
** Guilds|Guilds<br />
** Buildings|Buildings<br />
** Units|Units<br />
** Worlds|Worlds<br />
** FAQ|FAQ<br />
** Game Slang|Game Slang<br />
* Game Features<br />
** The Universe|The Universe<br />
** Campaign Map|Campaign Map<br />
** Neighborhood_Tournaments|PvP Tournaments<br />
** Guild vs Guild| Guild vs Guild<br />
** Guild Expeditions|Guild Expeditions<br />
** Trading|Trading<br />
** Messaging and Chat|Messaging and Chat<br />
** Inventory|Inventory<br />
** Ranking|Ranking<br />
** Events and Questlines|Events and Questlines<br />
* TOOLBOX<br />
* LANGUAGES</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=MediaWiki:Sidebar&diff=4331
MediaWiki:Sidebar
2016-07-15T17:32:15Z
<p>Admin: </p>
<hr />
<div><br />
* navigation<br />
** mainpage|Main Page<br />
** https://forgeofempires.com| To the Game<br />
** Mobile App|Mobile App<br />
** security|Security<br />
** Rules|Game Rules<br />
* SEARCH<br />
* Getting Started<br />
** Basics|Basics<br />
** Interface|Interface<br />
** Guilds|Guilds<br />
** Buildings|Buildings<br />
** Units|Units<br />
** Worlds|Worlds<br />
** FAQ|FAQ<br />
** Game Slang|Game Slang<br />
* Game Features<br />
** The Universe|The Universe<br />
** Campaign Map|Campaign Map<br />
** Neighborhood_Tournaments|PvP Tournaments<br />
** Guild vs Guild| Guild vs Guild<br />
** Guild Expeditions|Guild Expeditions<br />
** Trading|Trading<br />
** Messaging and Chat|Messaging and Chat<br />
** Inventory|Inventory<br />
** Ranking|Ranking<br />
** Events and Questlines|Events and Questlines<br />
** Historical Questlines|Historical Questlines<br />
* TOOLBOX<br />
* LANGUAGES</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=MediaWiki:Common.css&diff=3860
MediaWiki:Common.css
2016-07-14T18:52:58Z
<p>Admin: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
<br />
/* Remove the header from the main page */<br />
body.page-Main_Page.action-view h1.firstHeading, body.page-Main_Page.action-submit h1.firstHeading { display: none; }<br />
<br />
<br />
/* The animated tiles on the main page */<br />
<br />
#mf-menu { <br />
display: none; <br />
} <br />
<br />
.infinitum { <br />
background-color: #F9F9F9;<br />
border: 1px solid #AAAAAA;<br />
font-size: 95%;<br />
padding: 5px;<br />
}<br />
<br />
.infinirow {<br />
border-bottom: 1px solid #AA9977 !important;<br />
border-left: medium none currentColor !important;<br />
border-right: 1px solid #AA9977 !important;<br />
border-top: medium none currentColor !important;<br />
padding: 2px 3px;<br />
}<br />
<br />
.tilt {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tilt:hover {<br />
-webkit-transform: rotate(-10deg);<br />
-moz-transform: rotate(-10deg);<br />
-o-transform: rotate(-10deg);<br />
-ms-transform: rotate(-10deg);<br />
transform: rotate(-10deg);<br />
}<br />
<br />
.tiltright {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tiltright:hover {<br />
-webkit-transform: rotate(10deg);<br />
-moz-transform: rotate(10deg);<br />
-o-transform: rotate(10deg);<br />
-ms-transform: rotate(10deg);<br />
transform: rotate(10deg);<br />
}<br />
<br />
.move {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.move:hover {<br />
-webkit-transform: translate(0px,-10px); <br />
-moz-transform: translate(0px,-10px); <br />
-o-transform: translate(0px,-10px); <br />
-ms-transform: translate(0px,-10px); <br />
transform: translate(0px,-10px); <br />
}<br />
<br />
<br />
.grow img {<br />
height: 500px;<br />
width: 750px;<br />
<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.grow img:hover {<br />
width: 1000px;<br />
height: 1800px;<br />
}<br />
<br />
<br />
div.mvisto:hover {<br />
opacity:0.7;<br />
}<br />
div.NavFrame {<br />
margin: 0;<br />
padding: 1px;<br />
border: 0px solid #322618;<br />
text-align: top;<br />
border-collapse: collapse;<br />
font-size: 95%;<br />
}<br />
div.NavFrame + div.NavFrame {<br />
border-top-style: none;<br />
border-top-style: hidden;<br />
}<br />
div.NavPic {<br />
background-color: #fff;<br />
margin: 0;<br />
padding: 0px;<br />
float: left;<br />
}<br />
div.NavFrame div.NavHead {<br />
height: 1.9em;<br />
font-weight: bold;<br />
background-color: #C0A875;<br />
position: relative;<br />
}<br />
div.NavFrame p,<br />
div.NavFrame div.NavContent,<br />
div.NavFrame div.NavContent p {<br />
font-size: 12px;<br />
}<br />
div.NavEnd {<br />
margin: 0;<br />
padding: 0;<br />
line-height: 1px;<br />
clear: both;<br />
}<br />
a.NavToggle {<br />
position: absolute;<br />
top: 0;<br />
right: 3px;<br />
font-weight: normal;<br />
font-size: 93%;<br />
}<br />
<br />
.slideUp{<br />
animation-name: slideUp;<br />
-webkit-animation-name: slideUp; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideUp {<br />
0% {<br />
transform: translateY(100%);<br />
}<br />
50%{<br />
transform: translateY(-8%);<br />
}<br />
65%{<br />
transform: translateY(4%);<br />
}<br />
80%{<br />
transform: translateY(-4%);<br />
}<br />
95%{<br />
transform: translateY(2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideUp {<br />
0% {<br />
-webkit-transform: translateY(100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(-8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
.slideRight{<br />
animation-name: slideRight;<br />
-webkit-animation-name: slideRight; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease-in-out; <br />
-webkit-animation-timing-function: ease-in-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideRight {<br />
0% {<br />
transform: translateX(-150%);<br />
}<br />
50%{<br />
transform: translateX(8%);<br />
}<br />
65%{<br />
transform: translateX(-4%);<br />
}<br />
80%{<br />
transform: translateX(4%);<br />
}<br />
95%{<br />
transform: translateX(-2%);<br />
} <br />
100% {<br />
transform: translateX(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideRight {<br />
0% {<br />
-webkit-transform: translateX(-150%);<br />
}<br />
50%{<br />
-webkit-transform: translateX(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateX(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateX(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateX(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateX(0%);<br />
}<br />
}<br />
<br />
.slideExpandUp{<br />
animation-name: slideExpandUp;<br />
-webkit-animation-name: slideExpandUp; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease -out;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideExpandUp {<br />
0% {<br />
transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
@-webkit-keyframes slideExpandUp {<br />
0% {<br />
-webkit-transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
-webkit-transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
-webkit-transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
-webkit-transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
-webkit-transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
-webkit-transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
-webkit-transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
-webkit-transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
-webkit-transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
.pullUp{<br />
animation-name: pullUp;<br />
-webkit-animation-name: pullUp; <br />
<br />
animation-duration: 1.1s; <br />
-webkit-animation-duration: 1.1s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 50% 100%;<br />
-ms-transform-origin: 50% 100%;<br />
-webkit-transform-origin: 50% 100%; <br />
}<br />
<br />
@keyframes pullUp {<br />
0% {<br />
transform: scaleY(0.1);<br />
}<br />
40% {<br />
transform: scaleY(1.02);<br />
}<br />
60% {<br />
transform: scaleY(0.98);<br />
}<br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(0.98);<br />
} <br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes pullUp {<br />
0% {<br />
-webkit-transform: scaleY(0.1);<br />
}<br />
40% {<br />
-webkit-transform: scaleY(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleY(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(1);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.slideDown{<br />
animation-name: slideDown;<br />
-webkit-animation-name: slideDown; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideDown {<br />
0% {<br />
transform: translateY(-100%);<br />
}<br />
50%{<br />
transform: translateY(8%);<br />
}<br />
65%{<br />
transform: translateY(-4%);<br />
}<br />
80%{<br />
transform: translateY(4%);<br />
}<br />
95%{<br />
transform: translateY(-2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideDown {<br />
0% {<br />
-webkit-transform: translateY(-100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.bigEntrance{<br />
animation-name: bigEntrance;<br />
-webkit-animation-name: bigEntrance; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes bigEntrance {<br />
0% {<br />
transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
@-webkit-keyframes bigEntrance {<br />
0% {<br />
-webkit-transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
-webkit-transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
-webkit-transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
-webkit-transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
-webkit-transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
-webkit-transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
-webkit-transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.pulse:hover{<br />
animation-name: pulse;<br />
-webkit-animation-name: pulse; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-iteration-count: infinite;<br />
-webkit-animation-iteration-count: infinite;<br />
}<br />
<br />
@keyframes pulse {<br />
0% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
@-webkit-keyframes pulse {<br />
0% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
-webkit-transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.stretchLeft{<br />
animation-name: stretchLeft;<br />
-webkit-animation-name: stretchLeft; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 100% 0%;<br />
-ms-transform-origin: 100% 0%;<br />
-webkit-transform-origin: 100% 0%; <br />
}<br />
<br />
@keyframes stretchLeft {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchLeft {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
.stretchRight{<br />
animation-name: stretchRight;<br />
-webkit-animation-name: stretchRight; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 0% 0%;<br />
-ms-transform-origin: 0% 0%;<br />
-webkit-transform-origin: 0% 0%; <br />
}<br />
<br />
@keyframes stretchRight {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchRight {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
@media only screen and (max-width : 1300px) {<br />
.fastlinks {<br />
display:none !important;<br />
}<br />
}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=MediaWiki:Common.css&diff=3859
MediaWiki:Common.css
2016-07-14T18:52:36Z
<p>Admin: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
<br />
/* Remove the header from the main page */<br />
body.page-Main_Page.action-view h1.firstHeading, body.page-Main_Page.action-submit h1.firstHeading { display: none; }<br />
<br />
body.page-About.action-view h1.firstHeading, body.page-About.action-submit h1.firstHeading { display: none; }<br />
<br />
/* The animated tiles on the main page */<br />
<br />
#mf-menu { <br />
display: none; <br />
} <br />
<br />
.infinitum { <br />
background-color: #F9F9F9;<br />
border: 1px solid #AAAAAA;<br />
font-size: 95%;<br />
padding: 5px;<br />
}<br />
<br />
.infinirow {<br />
border-bottom: 1px solid #AA9977 !important;<br />
border-left: medium none currentColor !important;<br />
border-right: 1px solid #AA9977 !important;<br />
border-top: medium none currentColor !important;<br />
padding: 2px 3px;<br />
}<br />
<br />
.tilt {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tilt:hover {<br />
-webkit-transform: rotate(-10deg);<br />
-moz-transform: rotate(-10deg);<br />
-o-transform: rotate(-10deg);<br />
-ms-transform: rotate(-10deg);<br />
transform: rotate(-10deg);<br />
}<br />
<br />
.tiltright {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tiltright:hover {<br />
-webkit-transform: rotate(10deg);<br />
-moz-transform: rotate(10deg);<br />
-o-transform: rotate(10deg);<br />
-ms-transform: rotate(10deg);<br />
transform: rotate(10deg);<br />
}<br />
<br />
.move {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.move:hover {<br />
-webkit-transform: translate(0px,-10px); <br />
-moz-transform: translate(0px,-10px); <br />
-o-transform: translate(0px,-10px); <br />
-ms-transform: translate(0px,-10px); <br />
transform: translate(0px,-10px); <br />
}<br />
<br />
<br />
.grow img {<br />
height: 500px;<br />
width: 750px;<br />
<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.grow img:hover {<br />
width: 1000px;<br />
height: 1800px;<br />
}<br />
<br />
<br />
div.mvisto:hover {<br />
opacity:0.7;<br />
}<br />
div.NavFrame {<br />
margin: 0;<br />
padding: 1px;<br />
border: 0px solid #322618;<br />
text-align: top;<br />
border-collapse: collapse;<br />
font-size: 95%;<br />
}<br />
div.NavFrame + div.NavFrame {<br />
border-top-style: none;<br />
border-top-style: hidden;<br />
}<br />
div.NavPic {<br />
background-color: #fff;<br />
margin: 0;<br />
padding: 0px;<br />
float: left;<br />
}<br />
div.NavFrame div.NavHead {<br />
height: 1.9em;<br />
font-weight: bold;<br />
background-color: #C0A875;<br />
position: relative;<br />
}<br />
div.NavFrame p,<br />
div.NavFrame div.NavContent,<br />
div.NavFrame div.NavContent p {<br />
font-size: 12px;<br />
}<br />
div.NavEnd {<br />
margin: 0;<br />
padding: 0;<br />
line-height: 1px;<br />
clear: both;<br />
}<br />
a.NavToggle {<br />
position: absolute;<br />
top: 0;<br />
right: 3px;<br />
font-weight: normal;<br />
font-size: 93%;<br />
}<br />
<br />
.slideUp{<br />
animation-name: slideUp;<br />
-webkit-animation-name: slideUp; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideUp {<br />
0% {<br />
transform: translateY(100%);<br />
}<br />
50%{<br />
transform: translateY(-8%);<br />
}<br />
65%{<br />
transform: translateY(4%);<br />
}<br />
80%{<br />
transform: translateY(-4%);<br />
}<br />
95%{<br />
transform: translateY(2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideUp {<br />
0% {<br />
-webkit-transform: translateY(100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(-8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
.slideRight{<br />
animation-name: slideRight;<br />
-webkit-animation-name: slideRight; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease-in-out; <br />
-webkit-animation-timing-function: ease-in-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideRight {<br />
0% {<br />
transform: translateX(-150%);<br />
}<br />
50%{<br />
transform: translateX(8%);<br />
}<br />
65%{<br />
transform: translateX(-4%);<br />
}<br />
80%{<br />
transform: translateX(4%);<br />
}<br />
95%{<br />
transform: translateX(-2%);<br />
} <br />
100% {<br />
transform: translateX(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideRight {<br />
0% {<br />
-webkit-transform: translateX(-150%);<br />
}<br />
50%{<br />
-webkit-transform: translateX(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateX(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateX(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateX(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateX(0%);<br />
}<br />
}<br />
<br />
.slideExpandUp{<br />
animation-name: slideExpandUp;<br />
-webkit-animation-name: slideExpandUp; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease -out;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideExpandUp {<br />
0% {<br />
transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
@-webkit-keyframes slideExpandUp {<br />
0% {<br />
-webkit-transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
-webkit-transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
-webkit-transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
-webkit-transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
-webkit-transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
-webkit-transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
-webkit-transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
-webkit-transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
-webkit-transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
.pullUp{<br />
animation-name: pullUp;<br />
-webkit-animation-name: pullUp; <br />
<br />
animation-duration: 1.1s; <br />
-webkit-animation-duration: 1.1s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 50% 100%;<br />
-ms-transform-origin: 50% 100%;<br />
-webkit-transform-origin: 50% 100%; <br />
}<br />
<br />
@keyframes pullUp {<br />
0% {<br />
transform: scaleY(0.1);<br />
}<br />
40% {<br />
transform: scaleY(1.02);<br />
}<br />
60% {<br />
transform: scaleY(0.98);<br />
}<br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(0.98);<br />
} <br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes pullUp {<br />
0% {<br />
-webkit-transform: scaleY(0.1);<br />
}<br />
40% {<br />
-webkit-transform: scaleY(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleY(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(1);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.slideDown{<br />
animation-name: slideDown;<br />
-webkit-animation-name: slideDown; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideDown {<br />
0% {<br />
transform: translateY(-100%);<br />
}<br />
50%{<br />
transform: translateY(8%);<br />
}<br />
65%{<br />
transform: translateY(-4%);<br />
}<br />
80%{<br />
transform: translateY(4%);<br />
}<br />
95%{<br />
transform: translateY(-2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideDown {<br />
0% {<br />
-webkit-transform: translateY(-100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.bigEntrance{<br />
animation-name: bigEntrance;<br />
-webkit-animation-name: bigEntrance; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes bigEntrance {<br />
0% {<br />
transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
@-webkit-keyframes bigEntrance {<br />
0% {<br />
-webkit-transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
-webkit-transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
-webkit-transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
-webkit-transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
-webkit-transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
-webkit-transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
-webkit-transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.pulse:hover{<br />
animation-name: pulse;<br />
-webkit-animation-name: pulse; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-iteration-count: infinite;<br />
-webkit-animation-iteration-count: infinite;<br />
}<br />
<br />
@keyframes pulse {<br />
0% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
@-webkit-keyframes pulse {<br />
0% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
-webkit-transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.stretchLeft{<br />
animation-name: stretchLeft;<br />
-webkit-animation-name: stretchLeft; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 100% 0%;<br />
-ms-transform-origin: 100% 0%;<br />
-webkit-transform-origin: 100% 0%; <br />
}<br />
<br />
@keyframes stretchLeft {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchLeft {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
.stretchRight{<br />
animation-name: stretchRight;<br />
-webkit-animation-name: stretchRight; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 0% 0%;<br />
-ms-transform-origin: 0% 0%;<br />
-webkit-transform-origin: 0% 0%; <br />
}<br />
<br />
@keyframes stretchRight {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchRight {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
@media only screen and (max-width : 1300px) {<br />
.fastlinks {<br />
display:none !important;<br />
}<br />
}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=MediaWiki:Common.css&diff=3858
MediaWiki:Common.css
2016-07-14T18:52:12Z
<p>Admin: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
<br />
/* Remove the header from the main page */<br />
body.page-Main_Page.action-view h1.firstHeading, body.page-Main_Page.action-submit h1.firstHeading { display: none; }<br />
<br />
body.page-Wiki:About.action-view h1.firstHeading, body.page-Wiki:About.action-submit h1.firstHeading { display: none; }<br />
<br />
/* The animated tiles on the main page */<br />
<br />
#mf-menu { <br />
display: none; <br />
} <br />
<br />
.infinitum { <br />
background-color: #F9F9F9;<br />
border: 1px solid #AAAAAA;<br />
font-size: 95%;<br />
padding: 5px;<br />
}<br />
<br />
.infinirow {<br />
border-bottom: 1px solid #AA9977 !important;<br />
border-left: medium none currentColor !important;<br />
border-right: 1px solid #AA9977 !important;<br />
border-top: medium none currentColor !important;<br />
padding: 2px 3px;<br />
}<br />
<br />
.tilt {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tilt:hover {<br />
-webkit-transform: rotate(-10deg);<br />
-moz-transform: rotate(-10deg);<br />
-o-transform: rotate(-10deg);<br />
-ms-transform: rotate(-10deg);<br />
transform: rotate(-10deg);<br />
}<br />
<br />
.tiltright {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tiltright:hover {<br />
-webkit-transform: rotate(10deg);<br />
-moz-transform: rotate(10deg);<br />
-o-transform: rotate(10deg);<br />
-ms-transform: rotate(10deg);<br />
transform: rotate(10deg);<br />
}<br />
<br />
.move {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.move:hover {<br />
-webkit-transform: translate(0px,-10px); <br />
-moz-transform: translate(0px,-10px); <br />
-o-transform: translate(0px,-10px); <br />
-ms-transform: translate(0px,-10px); <br />
transform: translate(0px,-10px); <br />
}<br />
<br />
<br />
.grow img {<br />
height: 500px;<br />
width: 750px;<br />
<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.grow img:hover {<br />
width: 1000px;<br />
height: 1800px;<br />
}<br />
<br />
<br />
div.mvisto:hover {<br />
opacity:0.7;<br />
}<br />
div.NavFrame {<br />
margin: 0;<br />
padding: 1px;<br />
border: 0px solid #322618;<br />
text-align: top;<br />
border-collapse: collapse;<br />
font-size: 95%;<br />
}<br />
div.NavFrame + div.NavFrame {<br />
border-top-style: none;<br />
border-top-style: hidden;<br />
}<br />
div.NavPic {<br />
background-color: #fff;<br />
margin: 0;<br />
padding: 0px;<br />
float: left;<br />
}<br />
div.NavFrame div.NavHead {<br />
height: 1.9em;<br />
font-weight: bold;<br />
background-color: #C0A875;<br />
position: relative;<br />
}<br />
div.NavFrame p,<br />
div.NavFrame div.NavContent,<br />
div.NavFrame div.NavContent p {<br />
font-size: 12px;<br />
}<br />
div.NavEnd {<br />
margin: 0;<br />
padding: 0;<br />
line-height: 1px;<br />
clear: both;<br />
}<br />
a.NavToggle {<br />
position: absolute;<br />
top: 0;<br />
right: 3px;<br />
font-weight: normal;<br />
font-size: 93%;<br />
}<br />
<br />
.slideUp{<br />
animation-name: slideUp;<br />
-webkit-animation-name: slideUp; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideUp {<br />
0% {<br />
transform: translateY(100%);<br />
}<br />
50%{<br />
transform: translateY(-8%);<br />
}<br />
65%{<br />
transform: translateY(4%);<br />
}<br />
80%{<br />
transform: translateY(-4%);<br />
}<br />
95%{<br />
transform: translateY(2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideUp {<br />
0% {<br />
-webkit-transform: translateY(100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(-8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
.slideRight{<br />
animation-name: slideRight;<br />
-webkit-animation-name: slideRight; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease-in-out; <br />
-webkit-animation-timing-function: ease-in-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideRight {<br />
0% {<br />
transform: translateX(-150%);<br />
}<br />
50%{<br />
transform: translateX(8%);<br />
}<br />
65%{<br />
transform: translateX(-4%);<br />
}<br />
80%{<br />
transform: translateX(4%);<br />
}<br />
95%{<br />
transform: translateX(-2%);<br />
} <br />
100% {<br />
transform: translateX(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideRight {<br />
0% {<br />
-webkit-transform: translateX(-150%);<br />
}<br />
50%{<br />
-webkit-transform: translateX(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateX(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateX(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateX(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateX(0%);<br />
}<br />
}<br />
<br />
.slideExpandUp{<br />
animation-name: slideExpandUp;<br />
-webkit-animation-name: slideExpandUp; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease -out;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideExpandUp {<br />
0% {<br />
transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
@-webkit-keyframes slideExpandUp {<br />
0% {<br />
-webkit-transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
-webkit-transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
-webkit-transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
-webkit-transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
-webkit-transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
-webkit-transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
-webkit-transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
-webkit-transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
-webkit-transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
.pullUp{<br />
animation-name: pullUp;<br />
-webkit-animation-name: pullUp; <br />
<br />
animation-duration: 1.1s; <br />
-webkit-animation-duration: 1.1s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 50% 100%;<br />
-ms-transform-origin: 50% 100%;<br />
-webkit-transform-origin: 50% 100%; <br />
}<br />
<br />
@keyframes pullUp {<br />
0% {<br />
transform: scaleY(0.1);<br />
}<br />
40% {<br />
transform: scaleY(1.02);<br />
}<br />
60% {<br />
transform: scaleY(0.98);<br />
}<br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(0.98);<br />
} <br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes pullUp {<br />
0% {<br />
-webkit-transform: scaleY(0.1);<br />
}<br />
40% {<br />
-webkit-transform: scaleY(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleY(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(1);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.slideDown{<br />
animation-name: slideDown;<br />
-webkit-animation-name: slideDown; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideDown {<br />
0% {<br />
transform: translateY(-100%);<br />
}<br />
50%{<br />
transform: translateY(8%);<br />
}<br />
65%{<br />
transform: translateY(-4%);<br />
}<br />
80%{<br />
transform: translateY(4%);<br />
}<br />
95%{<br />
transform: translateY(-2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideDown {<br />
0% {<br />
-webkit-transform: translateY(-100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.bigEntrance{<br />
animation-name: bigEntrance;<br />
-webkit-animation-name: bigEntrance; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes bigEntrance {<br />
0% {<br />
transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
@-webkit-keyframes bigEntrance {<br />
0% {<br />
-webkit-transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
-webkit-transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
-webkit-transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
-webkit-transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
-webkit-transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
-webkit-transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
-webkit-transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.pulse:hover{<br />
animation-name: pulse;<br />
-webkit-animation-name: pulse; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-iteration-count: infinite;<br />
-webkit-animation-iteration-count: infinite;<br />
}<br />
<br />
@keyframes pulse {<br />
0% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
@-webkit-keyframes pulse {<br />
0% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
-webkit-transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.stretchLeft{<br />
animation-name: stretchLeft;<br />
-webkit-animation-name: stretchLeft; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 100% 0%;<br />
-ms-transform-origin: 100% 0%;<br />
-webkit-transform-origin: 100% 0%; <br />
}<br />
<br />
@keyframes stretchLeft {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchLeft {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
.stretchRight{<br />
animation-name: stretchRight;<br />
-webkit-animation-name: stretchRight; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 0% 0%;<br />
-ms-transform-origin: 0% 0%;<br />
-webkit-transform-origin: 0% 0%; <br />
}<br />
<br />
@keyframes stretchRight {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchRight {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
@media only screen and (max-width : 1300px) {<br />
.fastlinks {<br />
display:none !important;<br />
}<br />
}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=MediaWiki:Common.css&diff=3857
MediaWiki:Common.css
2016-07-14T18:50:57Z
<p>Admin: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
<br />
/* Remove the header from the main page */<br />
body.page-Main_Page.action-view h1.firstHeading, body.page-Main_Page.action-submit h1.firstHeading { display: none; }<br />
<br />
body.page-Forge_of_Empires_-_Wiki:About.action-view h1.firstHeading, body.page-Forge_of_Empires_-_Wiki:About.action-submit h1.firstHeading { display: none; }<br />
<br />
/* The animated tiles on the main page */<br />
<br />
#mf-menu { <br />
display: none; <br />
} <br />
<br />
.infinitum { <br />
background-color: #F9F9F9;<br />
border: 1px solid #AAAAAA;<br />
font-size: 95%;<br />
padding: 5px;<br />
}<br />
<br />
.infinirow {<br />
border-bottom: 1px solid #AA9977 !important;<br />
border-left: medium none currentColor !important;<br />
border-right: 1px solid #AA9977 !important;<br />
border-top: medium none currentColor !important;<br />
padding: 2px 3px;<br />
}<br />
<br />
.tilt {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tilt:hover {<br />
-webkit-transform: rotate(-10deg);<br />
-moz-transform: rotate(-10deg);<br />
-o-transform: rotate(-10deg);<br />
-ms-transform: rotate(-10deg);<br />
transform: rotate(-10deg);<br />
}<br />
<br />
.tiltright {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tiltright:hover {<br />
-webkit-transform: rotate(10deg);<br />
-moz-transform: rotate(10deg);<br />
-o-transform: rotate(10deg);<br />
-ms-transform: rotate(10deg);<br />
transform: rotate(10deg);<br />
}<br />
<br />
.move {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.move:hover {<br />
-webkit-transform: translate(0px,-10px); <br />
-moz-transform: translate(0px,-10px); <br />
-o-transform: translate(0px,-10px); <br />
-ms-transform: translate(0px,-10px); <br />
transform: translate(0px,-10px); <br />
}<br />
<br />
<br />
.grow img {<br />
height: 500px;<br />
width: 750px;<br />
<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.grow img:hover {<br />
width: 1000px;<br />
height: 1800px;<br />
}<br />
<br />
<br />
div.mvisto:hover {<br />
opacity:0.7;<br />
}<br />
div.NavFrame {<br />
margin: 0;<br />
padding: 1px;<br />
border: 0px solid #322618;<br />
text-align: top;<br />
border-collapse: collapse;<br />
font-size: 95%;<br />
}<br />
div.NavFrame + div.NavFrame {<br />
border-top-style: none;<br />
border-top-style: hidden;<br />
}<br />
div.NavPic {<br />
background-color: #fff;<br />
margin: 0;<br />
padding: 0px;<br />
float: left;<br />
}<br />
div.NavFrame div.NavHead {<br />
height: 1.9em;<br />
font-weight: bold;<br />
background-color: #C0A875;<br />
position: relative;<br />
}<br />
div.NavFrame p,<br />
div.NavFrame div.NavContent,<br />
div.NavFrame div.NavContent p {<br />
font-size: 12px;<br />
}<br />
div.NavEnd {<br />
margin: 0;<br />
padding: 0;<br />
line-height: 1px;<br />
clear: both;<br />
}<br />
a.NavToggle {<br />
position: absolute;<br />
top: 0;<br />
right: 3px;<br />
font-weight: normal;<br />
font-size: 93%;<br />
}<br />
<br />
.slideUp{<br />
animation-name: slideUp;<br />
-webkit-animation-name: slideUp; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideUp {<br />
0% {<br />
transform: translateY(100%);<br />
}<br />
50%{<br />
transform: translateY(-8%);<br />
}<br />
65%{<br />
transform: translateY(4%);<br />
}<br />
80%{<br />
transform: translateY(-4%);<br />
}<br />
95%{<br />
transform: translateY(2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideUp {<br />
0% {<br />
-webkit-transform: translateY(100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(-8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
.slideRight{<br />
animation-name: slideRight;<br />
-webkit-animation-name: slideRight; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease-in-out; <br />
-webkit-animation-timing-function: ease-in-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideRight {<br />
0% {<br />
transform: translateX(-150%);<br />
}<br />
50%{<br />
transform: translateX(8%);<br />
}<br />
65%{<br />
transform: translateX(-4%);<br />
}<br />
80%{<br />
transform: translateX(4%);<br />
}<br />
95%{<br />
transform: translateX(-2%);<br />
} <br />
100% {<br />
transform: translateX(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideRight {<br />
0% {<br />
-webkit-transform: translateX(-150%);<br />
}<br />
50%{<br />
-webkit-transform: translateX(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateX(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateX(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateX(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateX(0%);<br />
}<br />
}<br />
<br />
.slideExpandUp{<br />
animation-name: slideExpandUp;<br />
-webkit-animation-name: slideExpandUp; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease -out;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideExpandUp {<br />
0% {<br />
transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
@-webkit-keyframes slideExpandUp {<br />
0% {<br />
-webkit-transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
-webkit-transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
-webkit-transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
-webkit-transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
-webkit-transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
-webkit-transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
-webkit-transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
-webkit-transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
-webkit-transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
.pullUp{<br />
animation-name: pullUp;<br />
-webkit-animation-name: pullUp; <br />
<br />
animation-duration: 1.1s; <br />
-webkit-animation-duration: 1.1s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 50% 100%;<br />
-ms-transform-origin: 50% 100%;<br />
-webkit-transform-origin: 50% 100%; <br />
}<br />
<br />
@keyframes pullUp {<br />
0% {<br />
transform: scaleY(0.1);<br />
}<br />
40% {<br />
transform: scaleY(1.02);<br />
}<br />
60% {<br />
transform: scaleY(0.98);<br />
}<br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(0.98);<br />
} <br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes pullUp {<br />
0% {<br />
-webkit-transform: scaleY(0.1);<br />
}<br />
40% {<br />
-webkit-transform: scaleY(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleY(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(1);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.slideDown{<br />
animation-name: slideDown;<br />
-webkit-animation-name: slideDown; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideDown {<br />
0% {<br />
transform: translateY(-100%);<br />
}<br />
50%{<br />
transform: translateY(8%);<br />
}<br />
65%{<br />
transform: translateY(-4%);<br />
}<br />
80%{<br />
transform: translateY(4%);<br />
}<br />
95%{<br />
transform: translateY(-2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideDown {<br />
0% {<br />
-webkit-transform: translateY(-100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.bigEntrance{<br />
animation-name: bigEntrance;<br />
-webkit-animation-name: bigEntrance; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes bigEntrance {<br />
0% {<br />
transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
@-webkit-keyframes bigEntrance {<br />
0% {<br />
-webkit-transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
-webkit-transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
-webkit-transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
-webkit-transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
-webkit-transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
-webkit-transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
-webkit-transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
<br />
<br />
<br />
.pulse:hover{<br />
animation-name: pulse;<br />
-webkit-animation-name: pulse; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-iteration-count: infinite;<br />
-webkit-animation-iteration-count: infinite;<br />
}<br />
<br />
@keyframes pulse {<br />
0% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
@-webkit-keyframes pulse {<br />
0% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
-webkit-transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
.stretchLeft{<br />
animation-name: stretchLeft;<br />
-webkit-animation-name: stretchLeft; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 100% 0%;<br />
-ms-transform-origin: 100% 0%;<br />
-webkit-transform-origin: 100% 0%; <br />
}<br />
<br />
@keyframes stretchLeft {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchLeft {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
.stretchRight{<br />
animation-name: stretchRight;<br />
-webkit-animation-name: stretchRight; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 0% 0%;<br />
-ms-transform-origin: 0% 0%;<br />
-webkit-transform-origin: 0% 0%; <br />
}<br />
<br />
@keyframes stretchRight {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchRight {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
@media only screen and (max-width : 1300px) {<br />
.fastlinks {<br />
display:none !important;<br />
}<br />
}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Forge_of_Empires_-_Wiki_ES:About&diff=3855
Forge of Empires - Wiki ES:About
2016-07-14T18:41:35Z
<p>Admin: Created page with "__NOTOC__ {| |<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">CREDITS</span></center>..."</p>
<hr />
<div>__NOTOC__<br />
{|<br />
|<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">CREDITS</span></center><br />
|}<br />
<br />
{| style="text-align: center"<br />
!colspan="2"|<center>We would like to thank the following people for their work on the Forge of Empires Wiki</center><br />
|-<br />
| style="width: 50%;"|<br />
<div><br />
<center><br />
<p><b>Sandrine Bruchlen</b><br/><i>Content Creator</i></p><br />
<p><b>Oliver Busch</b><br/><i>Content Creator</i></p><br />
<p><b>Zoran Gjorgiev</b><br/><i>Content Creator</i></p><br />
<p><b>Kevin Heseler</b><br/><i>System Administrator</i></p><br />
<p><b>Bob van Kamp</b><br/><i>Content Creator</i></p><br />
<p><b>Sofie Adler Kleborgh</b><br/><i>Content Creator</i></p><br />
</center><br />
| style="width: 50%;"|<br />
<center><br />
<p><b>Irene Mavrogeni</b><br/><i>Content Creator</i></p><br />
<p><b>Anahi Mendoza</b><br/><i>Content Creator</i></p><br />
<p><b>Helle Nielsen</b><br/><i>Content Creator</i></p><br />
<p><b>Mektar Outgda</b><br/><i>Content Creator</i></p><br />
<p><b>Anna Sieprawska</b><br/><i>Content Creator</i></p><br />
<p><b>Nuno Tavares</b><br/><i>Content Creator</i></p><br />
</center><br />
</div><br />
|}<br />
{| style="text-align: center"<br />
|<center><br />
<div><p><b>Redwerks Systems Inc.</b><br/><i>Layout Development</i></p></div><br />
</center><br />
|}</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Forge_of_Empires_-_Wiki_ES:General_disclaimer&diff=3846
Forge of Empires - Wiki ES:General disclaimer
2016-07-14T18:16:22Z
<p>Admin: </p>
<hr />
<div>[https://legal.innogames.com/portal/en/agb InnoGames General Terms and Conditions] apply.<br />
<br />
[https://legal.innogames.com/portal/en/imprint Legal Notice]</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=MediaWiki:Copyright&diff=3828
MediaWiki:Copyright
2016-07-14T18:01:22Z
<p>Admin: </p>
<hr />
<div>©{{CURRENTYEAR}} InnoGames GmbH</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=MediaWiki:Copyright&diff=3827
MediaWiki:Copyright
2016-07-14T18:00:14Z
<p>Admin: Created page with "©2016 InnoGames GmbH"</p>
<hr />
<div>©2016 InnoGames GmbH</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Forge_of_Empires_-_Wiki_ES:General_disclaimer&diff=3823
Forge of Empires - Wiki ES:General disclaimer
2016-07-14T17:56:18Z
<p>Admin: Created page with "[https://legal.innogames.com/portal/en/agb InnoGames General Terms and Conditions] apply."</p>
<hr />
<div>[https://legal.innogames.com/portal/en/agb InnoGames General Terms and Conditions] apply.</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=Forge_of_Empires_-_Wiki_ES:Privacy_policy&diff=3822
Forge of Empires - Wiki ES:Privacy policy
2016-07-14T17:54:45Z
<p>Admin: Created page with "[https://legal.innogames.com/portal/en/privacy InnoGames Privacy Policy] applies."</p>
<hr />
<div>[https://legal.innogames.com/portal/en/privacy InnoGames Privacy Policy] applies.</div>
Admin
https://es.wiki.forgeofempires.com/index.php?title=P%C3%A1gina_Principal&diff=3821
Página Principal
2016-07-14T17:44:30Z
<p>Admin: </p>
<hr />
<div>__NOTOC__<br />
{|<br />
|<center><span style="color:#ffce6c; font-size: 30px; text-shadow: 2px 2px #000000; text-align:center; font-family:Book Antiqua, serif; ">Welcome to Forge of Empires Wiki</span></center><br />
|}<br />
<br />
<br />
[[File:king.png|left|link=]] These documents are a constant work in progress and were designed to help and guide you through your gaming experience as well as provide detailed information about the game mechanics and stats.<br />
<br />
<br />
We also strongly suggest that you visit the community forum as it is a great source for information, suggestions and in-game experience. <br />
<br />
<br />
If you feel like it, you can also take a look at our social media (and like/follow/subscribe of course!). You will find the most important links below.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|You can begin here, by picking one of the main topics:<br />
|-<br />
|<div class="slideDown mvisto">[[file:btnbasics2.png|center|link=Basics]]</div><br />
|<div class="slideRight mvisto">[[File:btnbuildings2.png|center|link=Buildings]]</div><br />
|-<br />
|<div class="slideDown mvisto">[[File:btnuniverse2.png|center|link=The_Universe]]</div><br />
|<div class="slideUp mvisto">[[File:btnguilds2.png|center|link=Guilds]]</div><br />
|}<br />
<br />
<br />
When you're done reading this wiki, make sure to do the obvious: play the game! And feel invited to visit other webpages related to Forge of Empires as well!<br />
<br />
<!--this is commented out, because it's only good for wikis that serve for more than one market - use it for EN/US/Beta, but not for wikis with just one market<br />
{| style="text-align: center"<br />
!colspan="3"|Go to to the game or to the community forums:<br />
|-<br />
|[[file:Flag-zz.png|link=]] - Beta<br />
|[[file:Flag-en.png|link=]] - International<br />
|[[file:Flag-us.png|link=]] - US<br />
|-<br />
|'''The Game:''' [https://zz.forgeofempires.com/ FoE Beta]<br />
|'''The Game:''' [https://en.forgeofempires.com/ FoE International]<br />
|'''The Game:''' [https://us.forgeofempires.com/ FoE US]<br />
|-<br />
|'''Forum Link:''' [http://forum.beta.forgeofempires.com/index.php Beta Forum]<br />
|'''Forum Link:''' [http://forum.en.forgeofempires.com/index.php EN Forum]<br />
|'''Forum Link:''' [http://forum.us.forgeofempires.com/index.php US Forum]<br />
|}<br />
--><br />
<br />
<!--make sure that you use correct URLs!--><br />
{| style="text-align: center"<br />
!colspan="2"|Go to the game or visit community forums:<br />
|-<br />
|<div>[[File:Togame icon.png|center|alt=To the game!|link=https://forgeofempires.com]]</div><br />
|<div>[[File:Forum icon.png|center|alt=Talk to others!|link=https://forum.beta.forgeofempires.com]]</div><br />
|}<br />
<br />
{| style="text-align: center"<br />
!colspan="4"|Check out our social media pages:<br />
|-<br />
|<div>[[file:Fb icon.png|center|link=https://www.facebook.com/ForgeofEmpires]]</div><br />
|<div>[[File:Twitter icon.png|center|link=https://twitter.com/FoEmpires]]</div><br />
|<div>[[File:Ytube icon.png|center|link=https://www.youtube.com/user/ForgeOfEmpiresOffici]]</div><br />
|<div>[[File:Inst_icon.png|center|link=https://www.instagram.com/forgeofempires/]]</div><br />
|-<br />
|}</div>
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